/* * Copyright (c) 2017, Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include "unit_tests/fixtures/scenario_test_fixture.h" #include "unit_tests/helpers/debug_manager_state_restore.h" #include "unit_tests/mocks/mock_command_queue.h" #include "unit_tests/mocks/mock_kernel.h" #include "runtime/helpers/options.h" #include "runtime/platform/platform.h" #include "runtime/event/async_events_handler.h" #include "gtest/gtest.h" #include "test.h" using namespace OCLRT; struct CallbackData { cl_kernel kernel; cl_command_queue queue; bool callbackCalled = false; UserEvent *signalCallbackDoneEvent = nullptr; }; void CL_CALLBACK callback(cl_event event, cl_int status, void *data) { CallbackData *callbackData = (CallbackData *)data; size_t offset[] = {0, 0, 0}; size_t gws[] = {1, 1, 1}; clEnqueueNDRangeKernel(callbackData->queue, callbackData->kernel, 1, offset, gws, nullptr, 0, nullptr, nullptr); clFinish(callbackData->queue); callbackData->callbackCalled = true; if (callbackData->signalCallbackDoneEvent) { cl_event callbackEvent = callbackData->signalCallbackDoneEvent; clSetUserEventStatus(callbackEvent, CL_COMPLETE); // No need to reatin and release this synchronization event //clReleaseEvent(callbackEvent); } } TEST_F(ScenarioTest, givenAsyncHandlerDisabledAndUserEventBlockingEnqueueAndOutputEventWithCallbackWhenUserEventIsSetCompleteThanCallbackIsExecuted) { DebugManagerStateRestore dbgRestorer; DebugManager.flags.EnableAsyncEventsHandler.set(false); cl_command_queue clCommandQ = nullptr; cl_queue_properties properties = 0; cl_kernel clKernel = kernel; size_t offset[] = {0, 0, 0}; size_t gws[] = {1, 1, 1}; cl_int retVal = CL_SUCCESS; cl_int success = CL_SUCCESS; UserEvent *userEvent = new UserEvent(context); cl_event eventBlocking = userEvent; cl_event eventOut = nullptr; clCommandQ = clCreateCommandQueue(context, devices[0], properties, &retVal); retVal = clEnqueueNDRangeKernel(clCommandQ, clKernel, 1, offset, gws, nullptr, 1, &eventBlocking, &eventOut); EXPECT_EQ(success, retVal); ASSERT_NE(nullptr, eventOut); CallbackData data; data.kernel = clKernel; data.queue = clCommandQ; data.callbackCalled = false; clSetEventCallback(eventOut, CL_COMPLETE, callback, &data); EXPECT_FALSE(data.callbackCalled); clSetUserEventStatus(eventBlocking, CL_COMPLETE); userEvent->release(); clWaitForEvents(1, &eventOut); EXPECT_TRUE(data.callbackCalled); clReleaseEvent(eventOut); clReleaseCommandQueue(clCommandQ); } TEST_F(ScenarioTest, givenAsyncHandlerEnabledAndUserEventBlockingEnqueueAndOutputEventWithCallbackWhenUserEventIsSetCompleteThanCallbackIsExecuted) { DebugManagerStateRestore dbgRestorer; DebugManager.flags.EnableAsyncEventsHandler.set(true); cl_command_queue clCommandQ = nullptr; cl_queue_properties properties = 0; cl_kernel clKernel = kernel; size_t offset[] = {0, 0, 0}; size_t gws[] = {1, 1, 1}; cl_int retVal = CL_SUCCESS; cl_int success = CL_SUCCESS; UserEvent *userEvent = new UserEvent(context); cl_event eventBlocking = userEvent; cl_event eventOut = nullptr; clCommandQ = clCreateCommandQueue(context, devices[0], properties, &retVal); retVal = clEnqueueNDRangeKernel(clCommandQ, clKernel, 1, offset, gws, nullptr, 1, &eventBlocking, &eventOut); EXPECT_EQ(success, retVal); ASSERT_NE(nullptr, eventOut); CallbackData data; data.kernel = clKernel; data.queue = clCommandQ; data.callbackCalled = false; data.signalCallbackDoneEvent = new UserEvent(context); cl_event callbackEvent = data.signalCallbackDoneEvent; // This retain should not be needed, runtime shouldn't delete event before callbacks are finished //clRetainEvent(callbackEvent); clSetEventCallback(eventOut, CL_COMPLETE, callback, &data); EXPECT_FALSE(data.callbackCalled); clSetUserEventStatus(eventBlocking, CL_COMPLETE); userEvent->release(); clWaitForEvents(1, &eventOut); clWaitForEvents(1, &callbackEvent); EXPECT_TRUE(data.callbackCalled); data.signalCallbackDoneEvent->release(); clReleaseEvent(eventOut); clReleaseCommandQueue(clCommandQ); platform()->getAsyncEventsHandler()->closeThread(); }