Files
compute-runtime/shared/source/gen9/command_encoder_gen9.cpp
Sebastian Sanchez 1187eb0375 Fix encodeMulRegVal() calculation
encodeMulRegVal() makes extensive use of encodeAluAdd().

The following problems are addressed:

* encodeAluAdd() performs an addition and saves the
  calculated result to the first register. Saving the
  result to the first register clears the calculated result.

* An array of MI_MATH buffers is setup prior to performing a
  series of encodeAluAdd()'s where the same registers are
  reused for the calculations. For calculated results to be
  carried over from one encodeAluAdd() operation to subsequent
  encodeAluAdd() operations, the MI_MATH buffer needs to be
  setup per encodeAluAdd().

Create EncodeMath<Family>::addition() to reserve a MI_MATH buffer
and performs the addition by calling encodeAluAdd().
Modify encodeAluAdd() to save calculated result to a third
register. Then, after EncodeMath<Family>::addition() is called
in encodeMulRegVal(), copy the calculated result from the result
register to the first register from the EncodeMath<Family>::addition()
operation. This will allow the calculated value to be carried over
to subsequent addition operations.

Change-Id: I9c6f8362a1ca2f7e3361aaa48d8748dd6ff0f4c8
Signed-off-by: Sebastian Sanchez <sebastian.sanchez@intel.com>
2020-02-25 14:13:35 -08:00

35 lines
1.1 KiB
C++

/*
* Copyright (C) 2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "shared/source/command_container/command_encoder.h"
#include "shared/source/command_container/command_encoder.inl"
#include "shared/source/command_container/command_encoder_base.inl"
#include "shared/source/gen9/hw_cmds_base.h"
#include "opencl/source/gen9/reg_configs.h"
namespace NEO {
using Family = SKLFamily;
template struct EncodeDispatchKernel<Family>;
template struct EncodeStates<Family>;
template struct EncodeMath<Family>;
template struct EncodeMathMMIO<Family>;
template struct EncodeIndirectParams<Family>;
template struct EncodeSetMMIO<Family>;
template struct EncodeL3State<Family>;
template struct EncodeMediaInterfaceDescriptorLoad<Family>;
template struct EncodeStateBaseAddress<Family>;
template struct EncodeStoreMMIO<Family>;
template struct EncodeSurfaceState<Family>;
template struct EncodeAtomic<Family>;
template struct EncodeSempahore<Family>;
template struct EncodeBatchBufferStartOrEnd<Family>;
template struct EncodeMiFlushDW<Family>;
} // namespace NEO