Files
compute-runtime/shared/source/gen8/command_encoder_gen8.cpp
Mateusz Hoppe 0ed1db0b46 Insert PC before SBA in cmdlist
Related-To: NEO-4916

Change-Id: I7024ff173ad97d4c42a5fa6d7ea0d0ee665a87d9
Signed-off-by: Mateusz Hoppe <mateusz.hoppe@intel.com>
2020-07-31 13:09:57 +02:00

37 lines
1.2 KiB
C++

/*
* Copyright (C) 2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "shared/source/command_container/command_encoder.h"
#include "shared/source/gen8/hw_cmds_base.h"
#include "shared/source/gen8/reg_configs.h"
using Family = NEO::BDWFamily;
#include "shared/source/command_container/command_encoder.inl"
#include "shared/source/command_container/command_encoder_base.inl"
#include "shared/source/command_container/encode_compute_mode_bdw_plus.inl"
namespace NEO {
template struct EncodeDispatchKernel<Family>;
template struct EncodeStates<Family>;
template struct EncodeMath<Family>;
template struct EncodeMathMMIO<Family>;
template struct EncodeIndirectParams<Family>;
template struct EncodeSetMMIO<Family>;
template struct EncodeL3State<Family>;
template struct EncodeMediaInterfaceDescriptorLoad<Family>;
template struct EncodeStateBaseAddress<Family>;
template struct EncodeStoreMMIO<Family>;
template struct EncodeSurfaceState<Family>;
template struct EncodeAtomic<Family>;
template struct EncodeSempahore<Family>;
template struct EncodeBatchBufferStartOrEnd<Family>;
template struct EncodeMiFlushDW<Family>;
template struct EncodeMemoryPrefetch<Family>;
template struct EncodeWA<Family>;
} // namespace NEO