Files
compute-runtime/unit_tests/mocks/mock_wddm20.h
Dunajski, Bartosz 71b844f522 Wddm interface [7/n]: Add 2.3 interface with HW queue support
Change-Id: Ia0e829b8616b7060e39170aea0f1d2f123d73399
2018-05-24 10:26:58 +02:00

138 lines
5.9 KiB
C++

/*
* Copyright (c) 2018, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "runtime/os_interface/windows/wddm/wddm.h"
#include <vector>
#include <set>
namespace OCLRT {
namespace WddmMockHelpers {
struct CallResult {
uint32_t called = 0;
uint64_t uint64ParamPassed = -1;
bool success = false;
uint64_t commandBufferSubmitted = 0u;
void *commandHeaderSubmitted = nullptr;
void *cpuPtrPassed = nullptr;
};
struct MakeResidentCall : public CallResult {
std::vector<D3DKMT_HANDLE> handlePack;
uint32_t handleCount = 0;
};
struct KmDafLockCall : public CallResult {
std::vector<GraphicsAllocation *> lockedAllocations;
};
} // namespace WddmMockHelpers
class WddmMock : public Wddm20 {
public:
using Wddm::adapter;
using Wddm::context;
using Wddm::createHwQueue;
using Wddm::createMonitoredFence;
using Wddm::device;
using Wddm::gdi;
using Wddm::getSystemInfo;
using Wddm::gmmMemory;
using Wddm::hwQueuesSupported;
using Wddm::pagingQueue;
WddmMock() : Wddm20(){};
~WddmMock();
bool makeResident(D3DKMT_HANDLE *handles, uint32_t count, bool cantTrimFurther, uint64_t *numberOfBytesToTrim) override;
bool evict(D3DKMT_HANDLE *handles, uint32_t num, uint64_t &sizeToTrim) override;
bool mapGpuVirtualAddressImpl(Gmm *gmm, D3DKMT_HANDLE handle, void *cpuPtr, uint64_t size, D3DGPU_VIRTUAL_ADDRESS &gpuPtr, bool allocation32Bit, bool use64kbPages, bool useHeap1) override;
bool freeGpuVirtualAddres(D3DGPU_VIRTUAL_ADDRESS &gpuPtr, uint64_t size) override;
NTSTATUS createAllocation(WddmAllocation *alloc) override;
bool createAllocation64k(WddmAllocation *alloc) override;
bool destroyAllocations(D3DKMT_HANDLE *handles, uint32_t allocationCount, uint64_t lastFenceValue, D3DKMT_HANDLE resourceHandle) override;
bool destroyAllocation(WddmAllocation *alloc);
bool openSharedHandle(D3DKMT_HANDLE handle, WddmAllocation *alloc) override;
bool createContext() override;
bool createHwQueue() override;
bool destroyContext(D3DKMT_HANDLE context) override;
bool queryAdapterInfo() override;
bool submit(uint64_t commandBuffer, size_t size, void *commandHeader) override;
bool waitOnGPU() override;
void *lockResource(WddmAllocation *allocation) override;
void unlockResource(WddmAllocation *allocation) override;
void kmDafLock(WddmAllocation *allocation) override;
bool isKmDafEnabled() override;
void setKmDafEnabled(bool state);
void setHwContextId(unsigned long hwContextId);
bool openAdapter() override;
void setHeap32(uint64_t base, uint64_t size);
GMM_GFX_PARTITIONING *getGfxPartitionPtr();
bool waitFromCpu(uint64_t lastFenceValue) override;
void *virtualAlloc(void *inPtr, size_t size, unsigned long flags, unsigned long type) override;
int virtualFree(void *ptr, size_t size, unsigned long flags) override;
void releaseReservedAddress(void *reservedAddress) override;
bool reserveValidAddressRange(size_t size, void *&reservedMem);
GmmMemory *getGmmMemory() const;
template <typename GfxFamily>
bool configureDeviceAddressSpace() {
configureDeviceAddressSpaceResult.called++;
//create context cant be called before configureDeviceAddressSpace
if (createContextResult.called > 0) {
return configureDeviceAddressSpaceResult.success = false;
} else {
return configureDeviceAddressSpaceResult.success = Wddm::configureDeviceAddressSpace<GfxFamily>();
}
}
WddmMockHelpers::MakeResidentCall makeResidentResult;
WddmMockHelpers::CallResult makeNonResidentResult;
WddmMockHelpers::CallResult mapGpuVirtualAddressResult;
WddmMockHelpers::CallResult freeGpuVirtualAddresResult;
WddmMockHelpers::CallResult createAllocationResult;
WddmMockHelpers::CallResult destroyAllocationResult;
WddmMockHelpers::CallResult destroyContextResult;
WddmMockHelpers::CallResult queryAdapterInfoResult;
WddmMockHelpers::CallResult submitResult;
WddmMockHelpers::CallResult waitOnGPUResult;
WddmMockHelpers::CallResult configureDeviceAddressSpaceResult;
WddmMockHelpers::CallResult createContextResult;
WddmMockHelpers::CallResult lockResult;
WddmMockHelpers::CallResult unlockResult;
WddmMockHelpers::KmDafLockCall kmDafLockResult;
WddmMockHelpers::CallResult waitFromCpuResult;
WddmMockHelpers::CallResult releaseReservedAddressResult;
WddmMockHelpers::CallResult reserveValidAddressRangeResult;
WddmMockHelpers::CallResult createHwQueueResult;
NTSTATUS createAllocationStatus;
bool mapGpuVaStatus;
bool callBaseDestroyAllocations = true;
bool failOpenSharedHandle = false;
bool callBaseMapGpuVa = true;
std::set<void *> reservedAddresses;
uintptr_t virtualAllocAddress = OCLRT::windowsMinAddress;
bool kmDafEnabled = false;
};
using WddmMock20 = WddmMock;
} // namespace OCLRT