Files
compute-runtime/runtime/memory_manager/residency.h
Mateusz Jablonski 06600f169b Define GPGPU engines per gen
Change-Id: Ie0e565d11184c5355b5bf09f5b10a567deb5c106
Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
2019-01-15 12:05:19 +01:00

31 lines
700 B
C++

/*
* Copyright (C) 2017-2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include <cinttypes>
#include <vector>
#include "engine_node.h"
namespace OCLRT {
constexpr uint32_t maxOsContextCount = 4u * static_cast<uint32_t>(EngineInstanceConstants::numGpgpuEngineInstances);
struct ResidencyData {
ResidencyData() {
std::fill_n(resident, sizeof(resident), false);
}
~ResidencyData() = default;
bool resident[maxOsContextCount];
void updateCompletionData(uint64_t newFenceValue, uint32_t contextId);
uint64_t getFenceValueForContextId(uint32_t contextId);
protected:
std::vector<uint64_t> lastFenceValues;
};
} // namespace OCLRT