Files
compute-runtime/shared/source/kernel/CMakeLists.txt
Jim Snow 2acc0fb3f6 Add memory backed buffer allocation for L0 ray tracing.
This allocates the buffer on a per-device basis and enables ray
tracing on devices that support it when given a kernel with ray
tracing calls.

Signed-off-by: Jim Snow <jim.m.snow@intel.com>
2021-07-02 11:56:18 +02:00

27 lines
1.1 KiB
CMake

#
# Copyright (C) 2019-2021 Intel Corporation
#
# SPDX-License-Identifier: MIT
#
set(NEO_CORE_KERNEL
${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.txt
${CMAKE_CURRENT_SOURCE_DIR}/debug_data.h
${CMAKE_CURRENT_SOURCE_DIR}/dispatch_kernel_encoder_interface.h
${CMAKE_CURRENT_SOURCE_DIR}/grf_config.h
${CMAKE_CURRENT_SOURCE_DIR}/kernel_arg_descriptor.h
${CMAKE_CURRENT_SOURCE_DIR}/kernel_arg_descriptor_extended_device_side_enqueue.h
${CMAKE_CURRENT_SOURCE_DIR}/kernel_arg_descriptor_extended_vme.h
${CMAKE_CURRENT_SOURCE_DIR}/kernel_arg_metadata.h
${CMAKE_CURRENT_SOURCE_DIR}${BRANCH_DIR_SUFFIX}/kernel_descriptor.cpp
${CMAKE_CURRENT_SOURCE_DIR}/kernel_descriptor.h
${CMAKE_CURRENT_SOURCE_DIR}/kernel_descriptor_from_patchtokens.cpp
${CMAKE_CURRENT_SOURCE_DIR}/kernel_descriptor_from_patchtokens.h
${CMAKE_CURRENT_SOURCE_DIR}/kernel_properties.h
${CMAKE_CURRENT_SOURCE_DIR}/read_extended_info.h
${CMAKE_CURRENT_SOURCE_DIR}${BRANCH_DIR_SUFFIX}/read_extended_info.cpp
)
set_property(GLOBAL PROPERTY NEO_CORE_KERNEL ${NEO_CORE_KERNEL})
add_subdirectories()