Files
compute-runtime/shared/test/unit_test/encoders/test_encode_enable_raytracing.cpp
Jim Snow 2acc0fb3f6 Add memory backed buffer allocation for L0 ray tracing.
This allocates the buffer on a per-device basis and enables ray
tracing on devices that support it when given a kernel with ray
tracing calls.

Signed-off-by: Jim Snow <jim.m.snow@intel.com>
2021-07-02 11:56:18 +02:00

30 lines
1014 B
C++

/*
* Copyright (C) 2021 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "shared/source/command_container/command_encoder.h"
#include "shared/source/command_stream/linear_stream.h"
#include "shared/source/helpers/ptr_math.h"
#include "shared/test/common/cmd_parse/hw_parse.h"
#include "shared/test/common/fixtures/command_container_fixture.h"
#include "shared/test/common/mocks/mock_graphics_allocation.h"
using namespace NEO;
using CommandEncodeEnableRayTracing = Test<CommandEncodeStatesFixture>;
HWTEST_F(CommandEncodeEnableRayTracing, programEnableRayTracing) {
uint32_t pCmdBuffer[1024];
uint32_t pMemoryBackedBuffer[1024];
MockGraphicsAllocation gfxAllocation(static_cast<void *>(pCmdBuffer), sizeof(pCmdBuffer));
LinearStream stream(&gfxAllocation);
MockGraphicsAllocation memoryBackedBuffer(static_cast<void *>(pMemoryBackedBuffer), sizeof(pMemoryBackedBuffer));
EncodeEnableRayTracing<FamilyType>::programEnableRayTracing(stream, memoryBackedBuffer);
}