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This allocates the buffer on a per-device basis and enables ray tracing on devices that support it when given a kernel with ray tracing calls. Signed-off-by: Jim Snow <jim.m.snow@intel.com>
30 lines
1014 B
C++
30 lines
1014 B
C++
/*
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* Copyright (C) 2021 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#include "shared/source/command_container/command_encoder.h"
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#include "shared/source/command_stream/linear_stream.h"
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#include "shared/source/helpers/ptr_math.h"
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#include "shared/test/common/cmd_parse/hw_parse.h"
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#include "shared/test/common/fixtures/command_container_fixture.h"
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#include "shared/test/common/mocks/mock_graphics_allocation.h"
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using namespace NEO;
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using CommandEncodeEnableRayTracing = Test<CommandEncodeStatesFixture>;
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HWTEST_F(CommandEncodeEnableRayTracing, programEnableRayTracing) {
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uint32_t pCmdBuffer[1024];
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uint32_t pMemoryBackedBuffer[1024];
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MockGraphicsAllocation gfxAllocation(static_cast<void *>(pCmdBuffer), sizeof(pCmdBuffer));
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LinearStream stream(&gfxAllocation);
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MockGraphicsAllocation memoryBackedBuffer(static_cast<void *>(pMemoryBackedBuffer), sizeof(pMemoryBackedBuffer));
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EncodeEnableRayTracing<FamilyType>::programEnableRayTracing(stream, memoryBackedBuffer);
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}
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