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Include files are now grouped and sorted in following order: 1. Header file of the class the current file implements 2. Project files 3. Third party files 4. Standard library Change-Id: If31af05652184169f7fee1d7ad08f1b2ed602cf0 Signed-off-by: Filip Hazubski <filip.hazubski@intel.com>
30 lines
636 B
C++
30 lines
636 B
C++
/*
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* Copyright (C) 2017-2019 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#include "runtime/helpers/options.h"
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#include "runtime/helpers/array_count.h"
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#include "hw_cmds.h"
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#include <cstddef>
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namespace OCLRT {
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// AUB file folder location
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const char *folderAUB = ".";
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// Initial value for HW tag
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uint32_t initialHardwareTag = (uint32_t)-1;
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// Number of devices in the platform
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static const HardwareInfo *DefaultPlatformDevices[] = {
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&DEFAULT_PLATFORM::hwInfo};
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size_t numPlatformDevices = arrayCount(DefaultPlatformDevices);
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const HardwareInfo **platformDevices = DefaultPlatformDevices;
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} // namespace OCLRT
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