Files
compute-runtime/level_zero/tools/source/debug/debug_session.h
Igor Venevtsev 271a50d48e L0Debug Win: Fix process hang on exit in L0 debugger tests
Some L0 debug CTSs intentionnally written to exit w/o proper
resource clenup, f.e do not call zetDebugDetach() etc.
On windows it could be the situation when cleanup of DebugSession is
called in context of DllMain(DLL_PROCESS_DETACH).
At this point all threads other then main already terminated by Windows,
see remarks for DLL_PROCESS_DETACH in
https://learn.microsoft.com/en-us/windows/win32/dlls/dllmain
In this case worker thread object still exists, handle and Id are not
null but corresponding Windows thread does not exist any more and
application waits forever for threadFinished variable. We can safely
omit this waiting since join() will either return immediately in case of
thread was killed by Windows or wait until thread is terminated in normal way.

Signed-off-by: Igor Venevtsev <igor.venevtsev@intel.com>
2022-11-18 17:34:11 +01:00

134 lines
5.5 KiB
C++

/*
* Copyright (C) 2021-2022 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/debugger/debugger_l0.h"
#include "shared/source/helpers/topology_map.h"
#include "shared/source/os_interface/os_thread.h"
#include "level_zero/tools/source/debug/eu_thread.h"
#include <level_zero/ze_api.h>
#include <level_zero/zet_api.h>
#include <memory>
struct _zet_debug_session_handle_t {};
namespace L0 {
struct Device;
struct DebugSession : _zet_debug_session_handle_t {
virtual ~DebugSession() = default;
DebugSession() = delete;
static DebugSession *create(const zet_debug_config_t &config, Device *device, ze_result_t &result, bool isRootAttach);
static DebugSession *fromHandle(zet_debug_session_handle_t handle) { return static_cast<DebugSession *>(handle); }
inline zet_debug_session_handle_t toHandle() { return this; }
virtual bool closeConnection() = 0;
virtual ze_result_t initialize() = 0;
virtual ze_result_t readEvent(uint64_t timeout, zet_debug_event_t *event) = 0;
virtual ze_result_t interrupt(ze_device_thread_t thread) = 0;
virtual ze_result_t resume(ze_device_thread_t thread) = 0;
virtual ze_result_t readMemory(ze_device_thread_t thread, const zet_debug_memory_space_desc_t *desc, size_t size, void *buffer) = 0;
virtual ze_result_t writeMemory(ze_device_thread_t thread, const zet_debug_memory_space_desc_t *desc, size_t size, const void *buffer) = 0;
virtual ze_result_t acknowledgeEvent(const zet_debug_event_t *event) = 0;
virtual ze_result_t readRegisters(ze_device_thread_t thread, uint32_t type, uint32_t start, uint32_t count, void *pRegisterValues) = 0;
virtual ze_result_t writeRegisters(ze_device_thread_t thread, uint32_t type, uint32_t start, uint32_t count, void *pRegisterValues) = 0;
static ze_result_t getRegisterSetProperties(Device *device, uint32_t *pCount, zet_debug_regset_properties_t *pRegisterSetProperties);
MOCKABLE_VIRTUAL bool areRequestedThreadsStopped(ze_device_thread_t thread);
Device *getConnectedDevice() { return connectedDevice; }
zet_debug_config_t getDebugConfig() { return config; }
static bool isThreadAll(ze_device_thread_t thread) {
return thread.slice == UINT32_MAX && thread.subslice == UINT32_MAX && thread.eu == UINT32_MAX && thread.thread == UINT32_MAX;
}
static bool isSingleThread(ze_device_thread_t thread) {
return thread.slice != UINT32_MAX && thread.subslice != UINT32_MAX && thread.eu != UINT32_MAX && thread.thread != UINT32_MAX;
}
static bool areThreadsEqual(ze_device_thread_t thread, ze_device_thread_t thread2) {
return thread.slice == thread2.slice && thread.subslice == thread2.subslice && thread.eu == thread2.eu && thread.thread == thread2.thread;
}
static bool checkSingleThreadWithinDeviceThread(ze_device_thread_t checkedThread, ze_device_thread_t thread) {
if (DebugSession::isThreadAll(thread)) {
return true;
}
bool threadMatch = (thread.thread == checkedThread.thread) || thread.thread == UINT32_MAX;
bool euMatch = (thread.eu == checkedThread.eu) || thread.eu == UINT32_MAX;
bool subsliceMatch = (thread.subslice == checkedThread.subslice) || thread.subslice == UINT32_MAX;
bool sliceMatch = (thread.slice == checkedThread.slice) || thread.slice == UINT32_MAX;
return threadMatch && euMatch && subsliceMatch && sliceMatch;
}
static void printBitmask(uint8_t *bitmask, size_t bitmaskSize);
MOCKABLE_VIRTUAL const NEO::TopologyMap &getTopologyMap();
virtual uint32_t getDeviceIndexFromApiThread(ze_device_thread_t thread);
virtual ze_device_thread_t convertToPhysicalWithinDevice(ze_device_thread_t thread, uint32_t deviceIndex);
virtual EuThread::ThreadId convertToThreadId(ze_device_thread_t thread);
virtual ze_device_thread_t convertToApi(EuThread::ThreadId threadId);
ze_result_t sanityMemAccessThreadCheck(ze_device_thread_t thread, const zet_debug_memory_space_desc_t *desc);
virtual DebugSession *attachTileDebugSession(Device *device) = 0;
virtual void detachTileDebugSession(DebugSession *tileSession) = 0;
virtual bool areAllTileDebugSessionDetached() = 0;
virtual void setAttachMode(bool isRootAttach) = 0;
void setAttached() { attached = true; }
void setDetached() { attached = false; }
bool isAttached() { return attached; }
struct ThreadHelper {
void close() {
threadActive.store(false);
if (thread) {
thread->join();
thread.reset();
}
}
std::unique_ptr<NEO::Thread> thread;
std::atomic<bool> threadActive{true};
};
protected:
DebugSession(const zet_debug_config_t &config, Device *device);
void createEuThreads();
virtual void startAsyncThread() = 0;
virtual bool isBindlessSystemRoutine();
virtual bool readModuleDebugArea() = 0;
virtual ze_result_t readSbaBuffer(EuThread::ThreadId threadId, NEO::SbaTrackedAddresses &sbaBuffer) = 0;
void fillDevicesFromThread(ze_device_thread_t thread, std::vector<uint8_t> &devices);
std::vector<EuThread::ThreadId> getSingleThreadsForDevice(uint32_t deviceIndex, ze_device_thread_t physicalThread, const NEO::HardwareInfo &hwInfo);
size_t getPerThreadScratchOffset(size_t ptss, EuThread::ThreadId threadId);
NEO::DebugAreaHeader debugArea;
Device *connectedDevice = nullptr;
const zet_debug_config_t config;
std::map<uint64_t, std::unique_ptr<EuThread>> allThreads;
bool attached = false;
};
} // namespace L0