Files
compute-runtime/shared/source/memory_manager/memory_manager.h
Jitendra Sharma f8c89fe984 Refactor memory manager so as to support device reset
Move out neoDevice dependent pieces of memory manager code into
separate methods. Those methods could be used for recreating a neoDevice
after a device reset is performed.

Related-To: LOCI-2615

Signed-off-by: Jitendra Sharma <jitendra.sharma@intel.com>
2021-10-19 07:16:29 +02:00

294 lines
16 KiB
C++

/*
* Copyright (C) 2018-2021 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/command_stream/preemption_mode.h"
#include "shared/source/helpers/aligned_memory.h"
#include "shared/source/helpers/bit_helpers.h"
#include "shared/source/helpers/common_types.h"
#include "shared/source/helpers/engine_control.h"
#include "shared/source/helpers/heap_assigner.h"
#include "shared/source/helpers/hw_helper.h"
#include "shared/source/memory_manager/alignment_selector.h"
#include "shared/source/memory_manager/allocation_properties.h"
#include "shared/source/memory_manager/gfx_partition.h"
#include "shared/source/memory_manager/graphics_allocation.h"
#include "shared/source/memory_manager/host_ptr_defines.h"
#include "shared/source/memory_manager/local_memory_usage.h"
#include "shared/source/memory_manager/memadvise_flags.h"
#include "shared/source/memory_manager/multi_graphics_allocation.h"
#include "shared/source/os_interface/os_interface.h"
#include "shared/source/page_fault_manager/cpu_page_fault_manager.h"
#include "engine_node.h"
#include <bitset>
#include <cstdint>
#include <mutex>
#include <vector>
namespace NEO {
class DeferredDeleter;
class ExecutionEnvironment;
class Gmm;
class HostPtrManager;
class OsContext;
enum AllocationUsage {
TEMPORARY_ALLOCATION,
REUSABLE_ALLOCATION
};
struct AlignedMallocRestrictions {
uintptr_t minAddress;
};
struct AddressRange {
uint64_t address;
size_t size;
};
constexpr size_t paddingBufferSize = 2 * MemoryConstants::megaByte;
namespace MemoryTransferHelper {
bool transferMemoryToAllocation(bool useBlitter, const Device &device, GraphicsAllocation *dstAllocation, size_t dstOffset, const void *srcMemory, size_t srcSize);
}
class MemoryManager {
public:
enum AllocationStatus {
Success = 0,
Error,
InvalidHostPointer,
RetryInNonDevicePool
};
MemoryManager(ExecutionEnvironment &executionEnvironment);
bool isInitialized() const { return initialized; }
virtual ~MemoryManager();
MOCKABLE_VIRTUAL void *allocateSystemMemory(size_t size, size_t alignment);
virtual void addAllocationToHostPtrManager(GraphicsAllocation *memory) = 0;
virtual void removeAllocationFromHostPtrManager(GraphicsAllocation *memory) = 0;
MOCKABLE_VIRTUAL GraphicsAllocation *allocateGraphicsMemoryWithProperties(const AllocationProperties &properties) {
return allocateGraphicsMemoryInPreferredPool(properties, nullptr);
}
MOCKABLE_VIRTUAL GraphicsAllocation *allocateGraphicsMemoryWithProperties(const AllocationProperties &properties, const void *ptr) {
return allocateGraphicsMemoryInPreferredPool(properties, ptr);
}
GraphicsAllocation *allocateInternalGraphicsMemoryWithHostCopy(uint32_t rootDeviceIndex, DeviceBitfield bitField, const void *ptr, size_t size);
MOCKABLE_VIRTUAL GraphicsAllocation *allocateGraphicsMemoryInPreferredPool(const AllocationProperties &properties, const void *hostPtr);
virtual bool verifyHandle(osHandle handle, uint32_t rootDeviceIndex, bool) { return true; }
virtual GraphicsAllocation *createGraphicsAllocationFromSharedHandle(osHandle handle, const AllocationProperties &properties, bool requireSpecificBitness, bool isHostIpcAllocation) = 0;
virtual void closeSharedHandle(GraphicsAllocation *graphicsAllocation){};
virtual GraphicsAllocation *createGraphicsAllocationFromNTHandle(void *handle, uint32_t rootDeviceIndex, GraphicsAllocation::AllocationType allocType) = 0;
virtual bool mapAuxGpuVA(GraphicsAllocation *graphicsAllocation);
void *lockResource(GraphicsAllocation *graphicsAllocation);
void unlockResource(GraphicsAllocation *graphicsAllocation);
MOCKABLE_VIRTUAL bool peek32bit() {
return is32bit;
}
MOCKABLE_VIRTUAL bool isLimitedGPU(uint32_t rootDeviceIndex) {
return peek32bit() && !peekExecutionEnvironment().rootDeviceEnvironments[rootDeviceIndex]->isFullRangeSvm();
}
MOCKABLE_VIRTUAL bool isLimitedGPUOnType(uint32_t rootDeviceIndex, GraphicsAllocation::AllocationType type) {
return isLimitedGPU(rootDeviceIndex) &&
(type != GraphicsAllocation::AllocationType::MAP_ALLOCATION) &&
(type != GraphicsAllocation::AllocationType::IMAGE);
}
void cleanGraphicsMemoryCreatedFromHostPtr(GraphicsAllocation *);
GraphicsAllocation *createGraphicsAllocationWithPadding(GraphicsAllocation *inputGraphicsAllocation, size_t sizeWithPadding);
virtual GraphicsAllocation *createPaddedAllocation(GraphicsAllocation *inputGraphicsAllocation, size_t sizeWithPadding);
MOCKABLE_VIRTUAL void *createMultiGraphicsAllocationInSystemMemoryPool(std::vector<uint32_t> &rootDeviceIndices, AllocationProperties &properties, MultiGraphicsAllocation &multiGraphicsAllocation);
virtual GraphicsAllocation *createGraphicsAllocationFromExistingStorage(AllocationProperties &properties, void *ptr, MultiGraphicsAllocation &multiGraphicsAllocation);
virtual AllocationStatus populateOsHandles(OsHandleStorage &handleStorage, uint32_t rootDeviceIndex) = 0;
virtual void cleanOsHandles(OsHandleStorage &handleStorage, uint32_t rootDeviceIndex) = 0;
void freeSystemMemory(void *ptr);
virtual void freeGraphicsMemoryImpl(GraphicsAllocation *gfxAllocation) = 0;
MOCKABLE_VIRTUAL void freeGraphicsMemory(GraphicsAllocation *gfxAllocation);
virtual void handleFenceCompletion(GraphicsAllocation *allocation){};
void checkGpuUsageAndDestroyGraphicsAllocations(GraphicsAllocation *gfxAllocation);
virtual uint64_t getSystemSharedMemory(uint32_t rootDeviceIndex) = 0;
virtual uint64_t getLocalMemorySize(uint32_t rootDeviceIndex, uint32_t deviceBitfield) = 0;
virtual double getPercentOfGlobalMemoryAvailable(uint32_t rootDeviceIndex) = 0;
uint64_t getMaxApplicationAddress() { return is64bit ? MemoryConstants::max64BitAppAddress : MemoryConstants::max32BitAppAddress; };
MOCKABLE_VIRTUAL uint64_t getInternalHeapBaseAddress(uint32_t rootDeviceIndex, bool useLocalMemory) { return getGfxPartition(rootDeviceIndex)->getHeapBase(selectInternalHeap(useLocalMemory)); }
uint64_t getExternalHeapBaseAddress(uint32_t rootDeviceIndex, bool useLocalMemory) { return getGfxPartition(rootDeviceIndex)->getHeapBase(selectExternalHeap(useLocalMemory)); }
bool isLimitedRange(uint32_t rootDeviceIndex) { return getGfxPartition(rootDeviceIndex)->isLimitedRange(); }
bool peek64kbPagesEnabled(uint32_t rootDeviceIndex) const;
bool peekForce32BitAllocations() const { return force32bitAllocations; }
void setForce32BitAllocations(bool newValue) { force32bitAllocations = newValue; }
bool peekVirtualPaddingSupport() const { return virtualPaddingAvailable; }
void setVirtualPaddingSupport(bool virtualPaddingSupport) { virtualPaddingAvailable = virtualPaddingSupport; }
DeferredDeleter *getDeferredDeleter() const {
return deferredDeleter.get();
}
PageFaultManager *getPageFaultManager() const {
return pageFaultManager.get();
}
void waitForDeletions();
MOCKABLE_VIRTUAL void waitForEnginesCompletion(GraphicsAllocation &graphicsAllocation);
void cleanTemporaryAllocationListOnAllEngines(bool waitForCompletion);
bool isAsyncDeleterEnabled() const;
bool isLocalMemorySupported(uint32_t rootDeviceIndex) const;
virtual bool isMemoryBudgetExhausted() const;
virtual bool isKmdMigrationAvailable(uint32_t rootDeviceIndex) { return false; }
virtual AlignedMallocRestrictions *getAlignedMallocRestrictions() {
return nullptr;
}
MOCKABLE_VIRTUAL void *alignedMallocWrapper(size_t bytes, size_t alignment) {
return ::alignedMalloc(bytes, alignment);
}
MOCKABLE_VIRTUAL void alignedFreeWrapper(void *ptr) {
::alignedFree(ptr);
}
MOCKABLE_VIRTUAL bool isHostPointerTrackingEnabled(uint32_t rootDeviceIndex);
void setForceNonSvmForExternalHostPtr(bool mode) {
forceNonSvmForExternalHostPtr = mode;
}
const ExecutionEnvironment &peekExecutionEnvironment() const { return executionEnvironment; }
OsContext *createAndRegisterOsContext(CommandStreamReceiver *commandStreamReceiver,
const EngineDescriptor &engineDescriptor);
uint32_t getRegisteredEnginesCount() const { return static_cast<uint32_t>(registeredEngines.size()); }
EngineControlContainer &getRegisteredEngines();
EngineControl *getRegisteredEngineForCsr(CommandStreamReceiver *commandStreamReceiver);
void unregisterEngineForCsr(CommandStreamReceiver *commandStreamReceiver);
HostPtrManager *getHostPtrManager() const { return hostPtrManager.get(); }
void setDefaultEngineIndex(uint32_t rootDeviceIndex, uint32_t engineIndex) { defaultEngineIndex[rootDeviceIndex] = engineIndex; }
virtual bool copyMemoryToAllocation(GraphicsAllocation *graphicsAllocation, size_t destinationOffset, const void *memoryToCopy, size_t sizeToCopy);
HeapIndex selectHeap(const GraphicsAllocation *allocation, bool hasPointer, bool isFullRangeSVM, bool useFrontWindow);
static std::unique_ptr<MemoryManager> createMemoryManager(ExecutionEnvironment &executionEnvironment, DriverModelType driverModel = DriverModelType::UNKNOWN);
virtual void *reserveCpuAddressRange(size_t size, uint32_t rootDeviceIndex) { return nullptr; };
virtual void releaseReservedCpuAddressRange(void *reserved, size_t size, uint32_t rootDeviceIndex){};
void *getReservedMemory(size_t size, size_t alignment);
GfxPartition *getGfxPartition(uint32_t rootDeviceIndex) { return gfxPartitions.at(rootDeviceIndex).get(); }
virtual AddressRange reserveGpuAddress(size_t size, uint32_t rootDeviceIndex) = 0;
virtual void freeGpuAddress(AddressRange addressRange, uint32_t rootDeviceIndex) = 0;
static HeapIndex selectInternalHeap(bool useLocalMemory) { return useLocalMemory ? HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY : HeapIndex::HEAP_INTERNAL; }
static HeapIndex selectExternalHeap(bool useLocalMemory) { return useLocalMemory ? HeapIndex::HEAP_EXTERNAL_DEVICE_MEMORY : HeapIndex::HEAP_EXTERNAL; }
static uint32_t maxOsContextCount;
virtual void commonCleanup(){};
virtual bool isCpuCopyRequired(const void *ptr) { return false; }
virtual void registerSysMemAlloc(GraphicsAllocation *allocation){};
virtual void registerLocalMemAlloc(GraphicsAllocation *allocation, uint32_t rootDeviceIndex){};
virtual bool setMemAdvise(GraphicsAllocation *gfxAllocation, MemAdviseFlags flags, uint32_t rootDeviceIndex) { return true; }
bool isExternalAllocation(GraphicsAllocation::AllocationType allocationType);
LocalMemoryUsageBankSelector *getLocalMemoryUsageBankSelector(GraphicsAllocation::AllocationType allocationType, uint32_t rootDeviceIndex);
bool isLocalMemoryUsedForIsa(uint32_t rootDeviceIndex);
MOCKABLE_VIRTUAL bool isNonSvmBuffer(const void *hostPtr, GraphicsAllocation::AllocationType allocationType, uint32_t rootDeviceIndex) {
return !force32bitAllocations && hostPtr && !isHostPointerTrackingEnabled(rootDeviceIndex) && (allocationType == GraphicsAllocation::AllocationType::BUFFER_HOST_MEMORY);
}
virtual void releaseDeviceSpecificMemResources(uint32_t rootDeviceIndex){};
virtual void createDeviceSpecificMemResources(uint32_t rootDeviceIndex){};
void reInitLatestContextId() {
latestContextId = std::numeric_limits<uint32_t>::max();
}
protected:
bool getAllocationData(AllocationData &allocationData, const AllocationProperties &properties, const void *hostPtr, const StorageInfo &storageInfo);
static void overrideAllocationData(AllocationData &allocationData, const AllocationProperties &properties);
static bool isCopyRequired(ImageInfo &imgInfo, const void *hostPtr);
bool useNonSvmHostPtrAlloc(GraphicsAllocation::AllocationType allocationType, uint32_t rootDeviceIndex);
StorageInfo createStorageInfoFromProperties(const AllocationProperties &properties);
virtual GraphicsAllocation *createGraphicsAllocation(OsHandleStorage &handleStorage, const AllocationData &allocationData) = 0;
virtual GraphicsAllocation *allocateGraphicsMemoryForNonSvmHostPtr(const AllocationData &allocationData) = 0;
GraphicsAllocation *allocateGraphicsMemory(const AllocationData &allocationData);
virtual GraphicsAllocation *allocateGraphicsMemoryWithHostPtr(const AllocationData &allocationData);
virtual GraphicsAllocation *allocateGraphicsMemoryWithAlignment(const AllocationData &allocationData) = 0;
virtual GraphicsAllocation *allocateUSMHostGraphicsMemory(const AllocationData &allocationData) = 0;
virtual GraphicsAllocation *allocateGraphicsMemory64kb(const AllocationData &allocationData) = 0;
virtual GraphicsAllocation *allocate32BitGraphicsMemoryImpl(const AllocationData &allocationData, bool useLocalMemory) = 0;
virtual GraphicsAllocation *allocateGraphicsMemoryInDevicePool(const AllocationData &allocationData, AllocationStatus &status) = 0;
virtual GraphicsAllocation *allocateGraphicsMemoryWithGpuVa(const AllocationData &allocationData) = 0;
GraphicsAllocation *allocateGraphicsMemoryForImageFromHostPtr(const AllocationData &allocationData);
MOCKABLE_VIRTUAL GraphicsAllocation *allocateGraphicsMemoryForImage(const AllocationData &allocationData);
virtual GraphicsAllocation *allocateGraphicsMemoryForImageImpl(const AllocationData &allocationData, std::unique_ptr<Gmm> gmm) = 0;
virtual GraphicsAllocation *allocateMemoryByKMD(const AllocationData &allocationData) = 0;
virtual void *lockResourceImpl(GraphicsAllocation &graphicsAllocation) = 0;
virtual void unlockResourceImpl(GraphicsAllocation &graphicsAllocation) = 0;
virtual void freeAssociatedResourceImpl(GraphicsAllocation &graphicsAllocation) { return unlockResourceImpl(graphicsAllocation); };
virtual void registerAllocationInOs(GraphicsAllocation *allocation) {}
bool isAllocationTypeToCapture(GraphicsAllocation::AllocationType type) const;
void zeroCpuMemoryIfRequested(const AllocationData &allocationData, void *cpuPtr, size_t size) {
if (allocationData.flags.zeroMemory) {
memset(cpuPtr, 0, size);
}
}
void updateLatestContextIdForRootDevice(uint32_t rootDeviceIndex);
bool initialized = false;
bool forceNonSvmForExternalHostPtr = false;
bool force32bitAllocations = false;
bool virtualPaddingAvailable = false;
std::unique_ptr<DeferredDeleter> deferredDeleter;
bool asyncDeleterEnabled = false;
std::vector<bool> enable64kbpages;
std::vector<bool> localMemorySupported;
std::vector<uint32_t> defaultEngineIndex;
bool supportsMultiStorageResources = true;
ExecutionEnvironment &executionEnvironment;
EngineControlContainer registeredEngines;
std::unique_ptr<HostPtrManager> hostPtrManager;
uint32_t latestContextId = std::numeric_limits<uint32_t>::max();
std::map<uint32_t, uint32_t> rootDeviceIndexToContextId; // This map will contain initial value of latestContextId for each rootDeviceIndex
std::unique_ptr<DeferredDeleter> multiContextResourceDestructor;
std::vector<std::unique_ptr<GfxPartition>> gfxPartitions;
std::vector<std::unique_ptr<LocalMemoryUsageBankSelector>> internalLocalMemoryUsageBankSelector;
std::vector<std::unique_ptr<LocalMemoryUsageBankSelector>> externalLocalMemoryUsageBankSelector;
void *reservedMemory = nullptr;
std::unique_ptr<PageFaultManager> pageFaultManager;
OSMemory::ReservedCpuAddressRange reservedCpuAddressRange;
HeapAssigner heapAssigner;
AlignmentSelector alignmentSelector = {};
std::unique_ptr<std::once_flag[]> checkIsaPlacementOnceFlags;
std::vector<bool> isaInLocalMemory;
};
std::unique_ptr<DeferredDeleter> createDeferredDeleter();
} // namespace NEO