Files
compute-runtime/unit_tests/fixtures/memory_manager_fixture.cpp
Jobczyk, Lukasz a025dc6985 Reverse logic of creating Memory Manager - part 6
-Remove a redundant condition from the MemoryManager constructor

Change-Id: I4b6c56f30a19e77a7a20f68c6d85516aaa52d102
Signed-off-by: Jobczyk, Lukasz <lukasz.jobczyk@intel.com>
2019-04-01 10:27:29 +02:00

33 lines
1.2 KiB
C++

/*
* Copyright (C) 2017-2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "unit_tests/fixtures/memory_manager_fixture.h"
#include "runtime/command_stream/preemption.h"
#include "runtime/helpers/hw_helper.h"
#include "runtime/os_interface/os_context.h"
#include "unit_tests/mocks/mock_csr.h"
#include "unit_tests/mocks/mock_memory_manager.h"
using namespace NEO;
void MemoryManagerWithCsrFixture::SetUp() {
executionEnvironment.setHwInfo(*platformDevices);
csr = new MockCommandStreamReceiver(this->executionEnvironment);
memoryManager = new MockMemoryManager(executionEnvironment);
executionEnvironment.memoryManager.reset(memoryManager);
csr->tagAddress = &currentGpuTag;
executionEnvironment.commandStreamReceivers.resize(1);
executionEnvironment.commandStreamReceivers[0].push_back(std::unique_ptr<CommandStreamReceiver>(csr));
auto engine = HwHelper::get(platformDevices[0]->pPlatform->eRenderCoreFamily).getGpgpuEngineInstances()[0];
auto osContext = memoryManager->createAndRegisterOsContext(csr, engine, 1, PreemptionHelper::getDefaultPreemptionMode(*platformDevices[0]), false);
csr->setupContext(*osContext);
}
void MemoryManagerWithCsrFixture::TearDown() {
}