mirror of
https://github.com/intel/compute-runtime.git
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based on 'clgl-fork' branch from https://github.com/kallaballa/compute-runtime EGL headers taken from https://github.com/KhronosGroup/EGL-Registry revision: 57b4876de0f33677ece92dd9de0ef105ce69139d Related-To: NEO-3599 Fixes https://github.com/intel/compute-runtime/issues/166 Co-authored-by: Jacek Danecki <jacek.danecki@intel.com> Co-authored-by: Amir Hassan <amir@viel-zu.org> Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
275 lines
12 KiB
C++
275 lines
12 KiB
C++
/*
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* Copyright (C) 2020-2023 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#include "shared/source/execution_environment/root_device_environment.h"
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#include "shared/source/gmm_helper/gmm.h"
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#include "shared/source/gmm_helper/gmm_helper.h"
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#include "shared/source/gmm_helper/resource_info.h"
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#include "shared/source/helpers/aligned_memory.h"
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#include "shared/source/helpers/get_info.h"
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#include "shared/source/helpers/gfx_core_helper.h"
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#include "shared/source/helpers/hw_info.h"
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#include "shared/source/memory_manager/allocation_properties.h"
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#include "shared/source/memory_manager/memory_manager.h"
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#include "shared/source/os_interface/product_helper.h"
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#include "opencl/extensions/public/cl_gl_private_intel.h"
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#include "opencl/source/cl_device/cl_device.h"
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#include "opencl/source/context/context.h"
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#include "opencl/source/helpers/gmm_types_converter.h"
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#include "opencl/source/mem_obj/image.h"
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#include "opencl/source/sharings/gl/gl_texture.h"
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#include "opencl/source/sharings/gl/windows/gl_sharing_windows.h"
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#include "CL/cl_gl.h"
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#include "config.h"
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#include <GL/gl.h>
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namespace NEO {
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Image *GlTexture::createSharedGlTexture(Context *context, cl_mem_flags flags, cl_GLenum target, cl_GLint miplevel, cl_GLuint texture,
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cl_int *errcodeRet) {
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ErrorCodeHelper errorCode(errcodeRet, CL_INVALID_GL_OBJECT);
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auto gmmHelper = context->getDevice(0)->getRootDeviceEnvironment().getGmmHelper();
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auto memoryManager = context->getMemoryManager();
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cl_image_desc imgDesc = {};
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cl_image_format imgFormat = {};
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McsSurfaceInfo mcsSurfaceInfo = {};
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CL_GL_RESOURCE_INFO texInfo = {};
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texInfo.name = texture;
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texInfo.target = getBaseTargetType(target);
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GLSharingFunctionsWindows *sharingFunctions = context->getSharing<GLSharingFunctionsWindows>();
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if (target == GL_RENDERBUFFER_EXT) {
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sharingFunctions->acquireSharedRenderBuffer(&texInfo);
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} else {
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sharingFunctions->acquireSharedTexture(&texInfo);
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}
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errorCode.set(CL_SUCCESS);
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AllocationProperties allocProperties(context->getDevice(0)->getRootDeviceIndex(),
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false, // allocateMemory
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0u, // size
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AllocationType::SHARED_IMAGE,
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false, // isMultiStorageAllocation
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context->getDeviceBitfieldForAllocation(context->getDevice(0)->getRootDeviceIndex()));
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auto alloc = memoryManager->createGraphicsAllocationFromSharedHandle(texInfo.globalShareHandle, allocProperties, false, false, true);
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if (alloc == nullptr) {
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errorCode.set(CL_INVALID_GL_OBJECT);
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return nullptr;
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}
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if (texInfo.pGmmResInfo) {
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DEBUG_BREAK_IF(alloc->getDefaultGmm() != nullptr);
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alloc->setDefaultGmm(new Gmm(gmmHelper, texInfo.pGmmResInfo));
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}
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auto gmm = alloc->getDefaultGmm();
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imgDesc.image_type = getClMemObjectType(target);
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if (target == GL_TEXTURE_BUFFER) {
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imgDesc.image_width = texInfo.textureBufferWidth;
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imgDesc.image_row_pitch = texInfo.textureBufferSize;
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} else {
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imgDesc.image_width = gmm->gmmResourceInfo->getBaseWidth();
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imgDesc.image_row_pitch = gmm->gmmResourceInfo->getRenderPitch();
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if (imgDesc.image_row_pitch == 0) {
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size_t alignedWidth = alignUp(imgDesc.image_width, gmm->gmmResourceInfo->getHAlign());
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size_t bpp = gmm->gmmResourceInfo->getBitsPerPixel() >> 3;
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imgDesc.image_row_pitch = alignedWidth * bpp;
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}
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}
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uint32_t numSamples = static_cast<uint32_t>(gmm->gmmResourceInfo->getNumSamples());
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imgDesc.num_samples = getValidParam(numSamples, 0u, 1u);
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imgDesc.image_height = gmm->gmmResourceInfo->getBaseHeight();
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imgDesc.image_array_size = gmm->gmmResourceInfo->getArraySize();
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if (target == GL_TEXTURE_3D) {
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imgDesc.image_depth = gmm->gmmResourceInfo->getBaseDepth();
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}
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if (imgDesc.image_array_size > 1 || imgDesc.image_depth > 1) {
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GMM_REQ_OFFSET_INFO GMMReqInfo = {};
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GMMReqInfo.ArrayIndex = imgDesc.image_array_size > 1 ? 1 : 0;
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GMMReqInfo.Slice = imgDesc.image_depth > 1 ? 1 : 0;
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GMMReqInfo.ReqLock = 1;
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gmm->gmmResourceInfo->getOffset(GMMReqInfo);
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imgDesc.image_slice_pitch = GMMReqInfo.Lock.Offset;
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} else {
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imgDesc.image_slice_pitch = alloc->getUnderlyingBufferSize();
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}
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uint32_t cubeFaceIndex = GmmTypesConverter::getCubeFaceIndex(target);
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auto qPitch = gmm->queryQPitch(gmm->gmmResourceInfo->getResourceType());
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if (setClImageFormat(texInfo.glInternalFormat, imgFormat) == false) {
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memoryManager->freeGraphicsMemory(alloc);
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errorCode.set(CL_INVALID_GL_OBJECT);
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return nullptr;
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}
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auto surfaceFormatInfoAddress = Image::getSurfaceFormatFromTable(flags, &imgFormat, context->getDevice(0)->getHardwareInfo().capabilityTable.supportsOcl21Features);
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if (!surfaceFormatInfoAddress) {
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memoryManager->freeGraphicsMemory(alloc);
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errorCode.set(CL_INVALID_GL_OBJECT);
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return nullptr;
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}
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auto surfaceFormatInfo = *surfaceFormatInfoAddress;
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if (texInfo.glInternalFormat != GL_RGB10) {
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surfaceFormatInfo.surfaceFormat.GenxSurfaceFormat = (GFX3DSTATE_SURFACEFORMAT)texInfo.glHWFormat;
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}
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GraphicsAllocation *mcsAlloc = nullptr;
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if (texInfo.globalShareHandleMCS) {
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AllocationProperties allocProperties(context->getDevice(0)->getRootDeviceIndex(), 0, AllocationType::MCS, context->getDeviceBitfieldForAllocation(context->getDevice(0)->getRootDeviceIndex()));
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mcsAlloc = memoryManager->createGraphicsAllocationFromSharedHandle(texInfo.globalShareHandleMCS, allocProperties, false, false, true);
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if (texInfo.pGmmResInfoMCS) {
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DEBUG_BREAK_IF(mcsAlloc->getDefaultGmm() != nullptr);
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mcsAlloc->setDefaultGmm(new Gmm(gmmHelper, texInfo.pGmmResInfoMCS));
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}
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mcsSurfaceInfo.pitch = getValidParam(static_cast<uint32_t>(mcsAlloc->getDefaultGmm()->gmmResourceInfo->getRenderPitch() / 128));
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mcsSurfaceInfo.qPitch = mcsAlloc->getDefaultGmm()->gmmResourceInfo->getQPitch();
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}
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mcsSurfaceInfo.multisampleCount = GmmTypesConverter::getRenderMultisamplesCount(static_cast<uint32_t>(imgDesc.num_samples));
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if (miplevel < 0) {
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imgDesc.num_mip_levels = gmm->gmmResourceInfo->getMaxLod() + 1;
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}
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ImageInfo imgInfo = {};
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imgInfo.imgDesc = Image::convertDescriptor(imgDesc);
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imgInfo.surfaceFormat = &surfaceFormatInfo.surfaceFormat;
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imgInfo.qPitch = qPitch;
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auto glTexture = new GlTexture(sharingFunctions, getClGlObjectType(target), texture, texInfo, target, std::max(miplevel, 0));
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if (texInfo.isAuxEnabled && alloc->getDefaultGmm()->unifiedAuxTranslationCapable()) {
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const auto &hwInfo = context->getDevice(0)->getHardwareInfo();
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const auto &productHelper = context->getDevice(0)->getProductHelper();
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alloc->getDefaultGmm()->isCompressionEnabled = productHelper.isPageTableManagerSupported(hwInfo) ? memoryManager->mapAuxGpuVA(alloc)
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: true;
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}
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auto multiGraphicsAllocation = MultiGraphicsAllocation(context->getDevice(0)->getRootDeviceIndex());
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multiGraphicsAllocation.addAllocation(alloc);
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return Image::createSharedImage(context, glTexture, mcsSurfaceInfo, std::move(multiGraphicsAllocation), mcsAlloc, flags, 0, &surfaceFormatInfo, imgInfo, cubeFaceIndex,
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std::max(miplevel, 0), imgInfo.imgDesc.numMipLevels);
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} // namespace NEO
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void GlTexture::synchronizeObject(UpdateData &updateData) {
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auto sharingFunctions = static_cast<GLSharingFunctionsWindows *>(this->sharingFunctions);
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CL_GL_RESOURCE_INFO resourceInfo = {0};
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resourceInfo.name = this->clGlObjectId;
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if (target == GL_RENDERBUFFER_EXT) {
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sharingFunctions->acquireSharedRenderBuffer(&resourceInfo);
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} else {
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sharingFunctions->acquireSharedTexture(&resourceInfo);
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// Set texture buffer offset acquired from OpenGL layer in graphics allocation
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updateData.memObject->getGraphicsAllocation(updateData.rootDeviceIndex)->setAllocationOffset(resourceInfo.textureBufferOffset);
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}
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updateData.sharedHandle = resourceInfo.globalShareHandle;
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updateData.synchronizationStatus = SynchronizeStatus::ACQUIRE_SUCCESFUL;
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}
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cl_int GlTexture::getGlTextureInfo(cl_gl_texture_info paramName, size_t paramValueSize, void *paramValue, size_t *paramValueSizeRet) const {
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GetInfoHelper info(paramValue, paramValueSize, paramValueSizeRet);
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if (paramName == CL_GL_TEXTURE_TARGET) {
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info.set<GLenum>(target);
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} else if (paramName == CL_GL_MIPMAP_LEVEL) {
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info.set<GLenum>(miplevel);
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} else if (paramName == CL_GL_NUM_SAMPLES) {
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info.set<GLsizei>(textureInfo.numberOfSamples > 1 ? textureInfo.numberOfSamples : 0);
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} else {
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return CL_INVALID_VALUE;
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}
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return CL_SUCCESS;
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}
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cl_mem_object_type GlTexture::getClMemObjectType(cl_GLenum glType) {
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return static_cast<cl_mem_object_type>(getClObjectType(glType, false));
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}
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cl_gl_object_type GlTexture::getClGlObjectType(cl_GLenum glType) {
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return static_cast<cl_gl_object_type>(getClObjectType(glType, true));
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}
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uint32_t GlTexture::getClObjectType(cl_GLenum glType, bool returnClGlObjectType) {
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// return cl_gl_object_type if returnClGlObjectType is ture, otherwise cl_mem_object_type
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uint32_t retValue = 0;
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switch (glType) {
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case GL_TEXTURE_1D:
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retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE1D : CL_MEM_OBJECT_IMAGE1D;
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break;
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case GL_TEXTURE_1D_ARRAY:
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retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE1D_ARRAY : CL_MEM_OBJECT_IMAGE1D_ARRAY;
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break;
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case GL_TEXTURE_2D:
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case GL_TEXTURE_RECTANGLE:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case GL_TEXTURE_2D_MULTISAMPLE:
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retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE2D : CL_MEM_OBJECT_IMAGE2D;
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break;
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE2D_ARRAY : CL_MEM_OBJECT_IMAGE2D_ARRAY;
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break;
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case GL_TEXTURE_3D:
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retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE3D : CL_MEM_OBJECT_IMAGE3D;
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break;
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case GL_TEXTURE_BUFFER:
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retValue = returnClGlObjectType ? CL_GL_OBJECT_TEXTURE_BUFFER : CL_MEM_OBJECT_IMAGE1D_BUFFER;
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break;
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case GL_RENDERBUFFER_EXT:
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retValue = returnClGlObjectType ? CL_GL_OBJECT_RENDERBUFFER : CL_MEM_OBJECT_IMAGE2D;
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break;
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default:
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retValue = 0;
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break;
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}
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return retValue;
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}
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cl_GLenum GlTexture::getBaseTargetType(cl_GLenum target) {
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cl_GLenum returnTarget = 0;
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switch (target) {
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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returnTarget = GL_TEXTURE_CUBE_MAP_ARB;
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break;
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default:
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returnTarget = target;
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break;
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}
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return returnTarget;
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}
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void GlTexture::releaseResource(MemObj *memObject, uint32_t rootDeviceIndex) {
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auto sharingFunctions = static_cast<GLSharingFunctionsWindows *>(this->sharingFunctions);
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if (target == GL_RENDERBUFFER_EXT) {
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sharingFunctions->releaseSharedRenderBuffer(&textureInfo);
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} else {
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sharingFunctions->releaseSharedTexture(&textureInfo);
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}
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}
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void GlTexture::resolveGraphicsAllocationChange(osHandle currentSharedHandle, UpdateData *updateData) {
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GlSharing::resolveGraphicsAllocationChange(currentSharedHandle, updateData);
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}
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} // namespace NEO
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