Files
compute-runtime/unit_tests/fixtures/memory_manager_fixture.cpp
Piotr Fusik 0b839722f4 Don't store preemption mode in Wddm.
Change-Id: I6088e5fec65b6910fefb42ec9735181867c44a1b
2018-12-10 14:48:52 +01:00

29 lines
965 B
C++

/*
* Copyright (C) 2017-2018 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "runtime/command_stream/preemption.h"
#include "runtime/os_interface/os_context.h"
#include "unit_tests/fixtures/memory_manager_fixture.h"
#include "unit_tests/mocks/mock_csr.h"
#include "unit_tests/mocks/mock_memory_manager.h"
using namespace OCLRT;
void MemoryManagerWithCsrFixture::SetUp() {
csr = new MockCommandStreamReceiver(this->executionEnvironment);
memoryManager = new MockMemoryManager(executionEnvironment);
executionEnvironment.memoryManager.reset(memoryManager);
csr->tagAddress = &currentGpuTag;
executionEnvironment.commandStreamReceivers.resize(1);
executionEnvironment.commandStreamReceivers[0][0].reset(csr);
csr->setOsContext(*memoryManager->createAndRegisterOsContext(gpgpuEngineInstances[0], PreemptionHelper::getDefaultPreemptionMode(*platformDevices[0])));
}
void MemoryManagerWithCsrFixture::TearDown() {
}