Files
compute-runtime/shared/source/command_container/command_encoder_raytracing_xehp_plus.inl
Jim Snow 2acc0fb3f6 Add memory backed buffer allocation for L0 ray tracing.
This allocates the buffer on a per-device basis and enables ray
tracing on devices that support it when given a kernel with ray
tracing calls.

Signed-off-by: Jim Snow <jim.m.snow@intel.com>
2021-07-02 11:56:18 +02:00

20 lines
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C++

/*
* Copyright (C) 2020-2021 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "shared/source/command_container/command_encoder.h"
#include "shared/source/helpers/hw_info.h"
#include "hw_cmds.h"
namespace NEO {
template <typename GfxFamily>
void EncodeEnableRayTracing<GfxFamily>::programEnableRayTracing(LinearStream &commandStream, GraphicsAllocation &backBuffer) {
}
} // namespace NEO