Files
compute-runtime/level_zero/tools/source/sysman/engine/engine.h
Jitendra Sharma 92b15507b0 Initialize variables and validate pointers before actually using them
Change-Id: Iae6fbeac124e1a02da419f5071e1ebc292b390cf
Signed-off-by: Jitendra Sharma <jitendra.sharma@intel.com>
2020-07-14 11:17:58 +02:00

46 lines
1.0 KiB
C++

/*
* Copyright (C) 2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include <level_zero/zet_api.h>
#include <vector>
struct _zet_sysman_engine_handle_t {
virtual ~_zet_sysman_engine_handle_t() = default;
};
namespace L0 {
struct OsSysman;
class Engine : _zet_sysman_engine_handle_t {
public:
virtual ze_result_t engineGetProperties(zet_engine_properties_t *pProperties) = 0;
virtual ze_result_t engineGetActivity(zet_engine_stats_t *pStats) = 0;
static Engine *fromHandle(zet_sysman_engine_handle_t handle) {
return static_cast<Engine *>(handle);
}
inline zet_sysman_engine_handle_t toHandle() { return this; }
bool initSuccess = false;
};
struct EngineHandleContext {
EngineHandleContext(OsSysman *pOsSysman) : pOsSysman(pOsSysman){};
~EngineHandleContext();
ze_result_t init();
ze_result_t engineGet(uint32_t *pCount, zet_sysman_engine_handle_t *phEngine);
OsSysman *pOsSysman = nullptr;
std::vector<Engine *> handleList = {};
};
} // namespace L0