mirror of
https://github.com/intel/compute-runtime.git
synced 2025-12-23 03:01:20 +08:00
Related-To: NEO-8350 - given a virtual address part of a mapping to multiple physical allocations, then the buffer surface state size is increased to include the allocations which follow the current allocation, which allows users access to the remainder of the mapped buffer. Signed-off-by: Spruit, Neil R <neil.r.spruit@intel.com>
384 lines
15 KiB
C++
384 lines
15 KiB
C++
/*
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* Copyright (C) 2018-2023 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include "shared/source/command_stream/task_count_helper.h"
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#include "shared/source/helpers/debug_helpers.h"
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#include "shared/source/helpers/ptr_math.h"
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#include "shared/source/memory_manager/allocation_type.h"
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#include "shared/source/memory_manager/definitions/engine_limits.h"
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#include "shared/source/memory_manager/definitions/storage_info.h"
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#include "shared/source/memory_manager/host_ptr_defines.h"
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#include "shared/source/memory_manager/memory_pool.h"
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#include "shared/source/memory_manager/residency.h"
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#include "shared/source/utilities/idlist.h"
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namespace NEO {
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using osHandle = unsigned int;
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inline osHandle toOsHandle(const void *handle) {
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return static_cast<osHandle>(castToUint64(handle));
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}
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enum class HeapIndex : uint32_t;
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namespace Sharing {
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constexpr auto nonSharedResource = 0u;
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}
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class Gmm;
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class MemoryManager;
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class CommandStreamReceiver;
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class GraphicsAllocation;
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struct AubInfo {
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uint32_t aubWritable = std::numeric_limits<uint32_t>::max();
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uint32_t tbxWritable = std::numeric_limits<uint32_t>::max();
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bool allocDumpable = false;
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bool bcsDumpOnly = false;
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bool memObjectsAllocationWithWritableFlags = false;
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bool writeMemoryOnly = false;
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};
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struct SurfaceStateInHeapInfo {
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GraphicsAllocation *heapAllocation;
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uint64_t surfaceStateOffset;
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void *ssPtr;
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size_t ssSize;
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};
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class GraphicsAllocation : public IDNode<GraphicsAllocation> {
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public:
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enum UsmInitialPlacement {
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DEFAULT,
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CPU,
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GPU
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};
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~GraphicsAllocation() override;
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GraphicsAllocation &operator=(const GraphicsAllocation &) = delete;
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GraphicsAllocation(const GraphicsAllocation &) = delete;
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GraphicsAllocation(uint32_t rootDeviceIndex, AllocationType allocationType, void *cpuPtrIn,
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uint64_t gpuAddress, uint64_t baseAddress, size_t sizeIn, MemoryPool pool, size_t maxOsContextCount)
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: GraphicsAllocation(rootDeviceIndex, 1, allocationType, cpuPtrIn, gpuAddress, baseAddress, sizeIn, pool, maxOsContextCount) {}
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GraphicsAllocation(uint32_t rootDeviceIndex, AllocationType allocationType, void *cpuPtrIn,
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size_t sizeIn, osHandle sharedHandleIn, MemoryPool pool, size_t maxOsContextCount, uint64_t canonizedGpuAddress)
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: GraphicsAllocation(rootDeviceIndex, 1, allocationType, cpuPtrIn, sizeIn, sharedHandleIn, pool, maxOsContextCount, canonizedGpuAddress) {}
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GraphicsAllocation(uint32_t rootDeviceIndex, size_t numGmms, AllocationType allocationType, void *cpuPtrIn,
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uint64_t canonizedGpuAddress, uint64_t baseAddress, size_t sizeIn, MemoryPool pool, size_t maxOsContextCount);
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GraphicsAllocation(uint32_t rootDeviceIndex, size_t numGmms, AllocationType allocationType, void *cpuPtrIn,
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size_t sizeIn, osHandle sharedHandleIn, MemoryPool pool, size_t maxOsContextCount, uint64_t canonizedGpuAddress);
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uint32_t getRootDeviceIndex() const { return rootDeviceIndex; }
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void *getUnderlyingBuffer() const { return cpuPtr; }
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void *getDriverAllocatedCpuPtr() const { return driverAllocatedCpuPointer; }
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void setDriverAllocatedCpuPtr(void *allocatedCpuPtr) { driverAllocatedCpuPointer = allocatedCpuPtr; }
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void setCpuPtrAndGpuAddress(void *cpuPtr, uint64_t canonizedGpuAddress) {
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this->cpuPtr = cpuPtr;
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this->gpuAddress = canonizedGpuAddress;
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}
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size_t getUnderlyingBufferSize() const { return size; }
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void setSize(size_t size) { this->size = size; }
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uint64_t getAllocationOffset() const {
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return allocationOffset;
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}
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void setAllocationOffset(uint64_t offset) {
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allocationOffset = offset;
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}
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uint64_t getGpuBaseAddress() const {
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return gpuBaseAddress;
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}
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void setGpuBaseAddress(uint64_t baseAddress) {
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gpuBaseAddress = baseAddress;
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}
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uint64_t getGpuAddress() const {
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DEBUG_BREAK_IF(gpuAddress < gpuBaseAddress);
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return gpuAddress + allocationOffset;
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}
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uint64_t getGpuAddressToPatch() const {
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DEBUG_BREAK_IF(gpuAddress < gpuBaseAddress);
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return gpuAddress + allocationOffset - gpuBaseAddress;
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}
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void lock(void *ptr) { lockedPtr = ptr; }
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void unlock() { lockedPtr = nullptr; }
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bool isLocked() const { return lockedPtr != nullptr; }
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void *getLockedPtr() const { return lockedPtr; }
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bool isCoherent() const { return allocationInfo.flags.coherent; }
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void setCoherent(bool coherentIn) { allocationInfo.flags.coherent = coherentIn; }
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void setEvictable(bool evictable) { allocationInfo.flags.evictable = evictable; }
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bool peekEvictable() const { return allocationInfo.flags.evictable; }
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bool isFlushL3Required() const { return allocationInfo.flags.flushL3Required; }
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void setFlushL3Required(bool flushL3Required) { allocationInfo.flags.flushL3Required = flushL3Required; }
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bool isUncacheable() const { return allocationInfo.flags.uncacheable; }
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void setUncacheable(bool uncacheable) { allocationInfo.flags.uncacheable = uncacheable; }
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bool is32BitAllocation() const { return allocationInfo.flags.is32BitAllocation; }
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void set32BitAllocation(bool is32BitAllocation) { allocationInfo.flags.is32BitAllocation = is32BitAllocation; }
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void setAubWritable(bool writable, uint32_t banks);
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bool isAubWritable(uint32_t banks) const;
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void setTbxWritable(bool writable, uint32_t banks);
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bool isTbxWritable(uint32_t banks) const;
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void setAllocDumpable(bool dumpable, bool bcsDumpOnly) {
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aubInfo.allocDumpable = dumpable;
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aubInfo.bcsDumpOnly = bcsDumpOnly;
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}
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void setWriteMemoryOnly(bool writeMemoryOnly) {
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aubInfo.writeMemoryOnly = writeMemoryOnly;
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}
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bool isAllocDumpable() const { return aubInfo.allocDumpable; }
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bool isMemObjectsAllocationWithWritableFlags() const { return aubInfo.memObjectsAllocationWithWritableFlags; }
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void setMemObjectsAllocationWithWritableFlags(bool newValue) { aubInfo.memObjectsAllocationWithWritableFlags = newValue; }
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void incReuseCount() { sharingInfo.reuseCount++; }
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void decReuseCount() { sharingInfo.reuseCount--; }
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uint32_t peekReuseCount() const { return sharingInfo.reuseCount; }
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osHandle peekSharedHandle() const { return sharingInfo.sharedHandle; }
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void setSharedHandle(osHandle handle) { sharingInfo.sharedHandle = handle; }
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void setAllocationType(AllocationType allocationType);
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AllocationType getAllocationType() const { return allocationType; }
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MemoryPool getMemoryPool() const { return memoryPool; }
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bool isUsed() const { return registeredContextsNum > 0; }
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bool isUsedByManyOsContexts() const { return registeredContextsNum > 1u; }
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bool isUsedByOsContext(uint32_t contextId) const { return objectNotUsed != getTaskCount(contextId); }
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MOCKABLE_VIRTUAL void updateTaskCount(TaskCountType newTaskCount, uint32_t contextId);
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MOCKABLE_VIRTUAL TaskCountType getTaskCount(uint32_t contextId) const { return usageInfos[contextId].taskCount; }
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void releaseUsageInOsContext(uint32_t contextId) { updateTaskCount(objectNotUsed, contextId); }
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uint32_t getInspectionId(uint32_t contextId) const { return usageInfos[contextId].inspectionId; }
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void setInspectionId(uint32_t newInspectionId, uint32_t contextId) { usageInfos[contextId].inspectionId = newInspectionId; }
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MOCKABLE_VIRTUAL bool isResident(uint32_t contextId) const { return GraphicsAllocation::objectNotResident != getResidencyTaskCount(contextId); }
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bool isAlwaysResident(uint32_t contextId) const { return GraphicsAllocation::objectAlwaysResident == getResidencyTaskCount(contextId); }
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void updateResidencyTaskCount(TaskCountType newTaskCount, uint32_t contextId) {
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if (usageInfos[contextId].residencyTaskCount != GraphicsAllocation::objectAlwaysResident || newTaskCount == GraphicsAllocation::objectNotResident) {
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usageInfos[contextId].residencyTaskCount = newTaskCount;
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}
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}
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TaskCountType getResidencyTaskCount(uint32_t contextId) const { return usageInfos[contextId].residencyTaskCount; }
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void releaseResidencyInOsContext(uint32_t contextId) { updateResidencyTaskCount(objectNotResident, contextId); }
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bool isResidencyTaskCountBelow(TaskCountType taskCount, uint32_t contextId) const { return !isResident(contextId) || getResidencyTaskCount(contextId) < taskCount; }
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virtual std::string getAllocationInfoString() const;
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virtual int createInternalHandle(MemoryManager *memoryManager, uint32_t handleId, uint64_t &handle) { return 0; }
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virtual int peekInternalHandle(MemoryManager *memoryManager, uint64_t &handle) { return 0; }
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virtual void clearInternalHandle(uint32_t handleId) { return; }
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virtual int peekInternalHandle(MemoryManager *memoryManager, uint32_t handleId, uint64_t &handle) {
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return 0;
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}
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virtual uint32_t getNumHandles() {
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return 0u;
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}
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virtual void setNumHandles(uint32_t numHandles) {
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}
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virtual uint64_t getHandleAddressBase(uint32_t handleIndex) {
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return 0lu;
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}
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virtual size_t getHandleSize(uint32_t handleIndex) {
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return 0lu;
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}
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static bool isCpuAccessRequired(AllocationType allocationType) {
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return allocationType == AllocationType::COMMAND_BUFFER ||
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allocationType == AllocationType::CONSTANT_SURFACE ||
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allocationType == AllocationType::GLOBAL_SURFACE ||
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allocationType == AllocationType::INTERNAL_HEAP ||
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allocationType == AllocationType::LINEAR_STREAM ||
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allocationType == AllocationType::PIPE ||
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allocationType == AllocationType::PRINTF_SURFACE ||
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allocationType == AllocationType::TIMESTAMP_PACKET_TAG_BUFFER ||
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allocationType == AllocationType::RING_BUFFER ||
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allocationType == AllocationType::SEMAPHORE_BUFFER ||
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allocationType == AllocationType::DEBUG_CONTEXT_SAVE_AREA ||
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allocationType == AllocationType::DEBUG_SBA_TRACKING_BUFFER ||
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allocationType == AllocationType::GPU_TIMESTAMP_DEVICE_BUFFER ||
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allocationType == AllocationType::DEBUG_MODULE_AREA ||
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allocationType == AllocationType::ASSERT_BUFFER;
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}
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static bool isLockable(AllocationType allocationType) {
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return isCpuAccessRequired(allocationType) ||
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isIsaAllocationType(allocationType) ||
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allocationType == AllocationType::BUFFER_HOST_MEMORY ||
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allocationType == AllocationType::SHARED_RESOURCE_COPY;
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}
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static bool isKernelIsaAllocationType(AllocationType type) {
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return type == AllocationType::KERNEL_ISA ||
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type == AllocationType::KERNEL_ISA_INTERNAL;
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}
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static bool isIsaAllocationType(AllocationType type) {
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return isKernelIsaAllocationType(type) ||
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type == AllocationType::DEBUG_MODULE_AREA;
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}
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static bool isDebugSurfaceAllocationType(AllocationType type) {
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return type == AllocationType::DEBUG_CONTEXT_SAVE_AREA ||
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type == AllocationType::DEBUG_SBA_TRACKING_BUFFER;
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}
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static bool isConstantOrGlobalSurfaceAllocationType(AllocationType type) {
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return type == AllocationType::CONSTANT_SURFACE ||
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type == AllocationType::GLOBAL_SURFACE;
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}
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static uint32_t getNumHandlesForKmdSharedAllocation(uint32_t numBanks);
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void *getReservedAddressPtr() const {
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return this->reservedAddressRangeInfo.addressPtr;
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}
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size_t getReservedAddressSize() const {
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return this->reservedAddressRangeInfo.rangeSize;
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}
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void setReservedAddressRange(void *reserveAddress, size_t size) {
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this->reservedAddressRangeInfo.addressPtr = reserveAddress;
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this->reservedAddressRangeInfo.rangeSize = size;
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}
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void prepareHostPtrForResidency(CommandStreamReceiver *csr);
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Gmm *getDefaultGmm() const {
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return getGmm(0u);
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}
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Gmm *getGmm(uint32_t handleId) const {
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return gmms[handleId];
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}
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void setDefaultGmm(Gmm *gmm) {
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setGmm(gmm, 0u);
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}
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void setGmm(Gmm *gmm, uint32_t handleId) {
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gmms[handleId] = gmm;
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}
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void resizeGmms(uint32_t size) {
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gmms.resize(size);
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}
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uint32_t getNumGmms() const {
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return static_cast<uint32_t>(gmms.size());
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}
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uint32_t getUsedPageSize() const;
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bool isAllocatedInLocalMemoryPool() const { return (this->memoryPool == MemoryPool::LocalMemory); }
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bool isAllocationLockable() const;
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const AubInfo &getAubInfo() const { return aubInfo; }
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bool isCompressionEnabled() const;
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ResidencyData &getResidencyData() {
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return residency;
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}
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uint64_t getBindlessOffset() {
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if (bindlessInfo.heapAllocation == nullptr) {
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return std::numeric_limits<uint64_t>::max();
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}
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return bindlessInfo.surfaceStateOffset;
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}
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void setBindlessInfo(const SurfaceStateInHeapInfo &info) {
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bindlessInfo = info;
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}
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SurfaceStateInHeapInfo getBindlessInfo() {
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return bindlessInfo;
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}
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OsHandleStorage fragmentsStorage;
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StorageInfo storageInfo = {};
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static constexpr uint32_t defaultBank = 0b1u;
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static constexpr uint32_t allBanks = 0xffffffff;
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constexpr static TaskCountType objectNotResident = std::numeric_limits<TaskCountType>::max();
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constexpr static TaskCountType objectNotUsed = std::numeric_limits<TaskCountType>::max();
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constexpr static TaskCountType objectAlwaysResident = std::numeric_limits<TaskCountType>::max() - 1;
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std::atomic<uint32_t> hostPtrTaskCountAssignment{0};
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bool isShareableHostMemory = false;
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protected:
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struct UsageInfo {
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TaskCountType taskCount = objectNotUsed;
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TaskCountType residencyTaskCount = objectNotResident;
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uint32_t inspectionId = 0u;
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};
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struct SharingInfo {
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uint32_t reuseCount = 0;
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osHandle sharedHandle = Sharing::nonSharedResource;
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};
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struct AllocationInfo {
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union {
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struct {
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uint32_t coherent : 1;
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uint32_t evictable : 1;
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uint32_t flushL3Required : 1;
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uint32_t uncacheable : 1;
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uint32_t is32BitAllocation : 1;
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uint32_t reserved : 27;
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} flags;
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uint32_t allFlags = 0u;
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};
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static_assert(sizeof(AllocationInfo::flags) == sizeof(AllocationInfo::allFlags), "");
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AllocationInfo() {
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flags.coherent = false;
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flags.evictable = true;
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flags.flushL3Required = true;
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flags.is32BitAllocation = false;
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}
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};
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struct ReservedAddressRange {
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void *addressPtr = nullptr;
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size_t rangeSize = 0;
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};
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friend class SubmissionAggregator;
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const uint32_t rootDeviceIndex;
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AllocationInfo allocationInfo;
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AubInfo aubInfo;
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SharingInfo sharingInfo;
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ReservedAddressRange reservedAddressRangeInfo;
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SurfaceStateInHeapInfo bindlessInfo = {nullptr, 0, nullptr};
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uint64_t allocationOffset = 0u;
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uint64_t gpuBaseAddress = 0;
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uint64_t gpuAddress = 0;
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void *driverAllocatedCpuPointer = nullptr;
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size_t size = 0;
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void *cpuPtr = nullptr;
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void *lockedPtr = nullptr;
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MemoryPool memoryPool = MemoryPool::MemoryNull;
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AllocationType allocationType = AllocationType::UNKNOWN;
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StackVec<UsageInfo, 32> usageInfos;
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std::atomic<uint32_t> registeredContextsNum{0};
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StackVec<Gmm *, EngineLimits::maxHandleCount> gmms;
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ResidencyData residency;
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};
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} // namespace NEO
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