Files
compute-runtime/shared/source/execution_environment/execution_environment.h
Jitendra Sharma 1186c1aae3 zesSysmanDeviceReset: Reinitialize device after device reset
Before performing gpu device reset, first all level zero resources
and gpu device specific resources have to be cleaned up. Also as
after device reset, state of gpu device would be lost.
Hence after performing gpu device reset, level zero device have
to be reinitialized by querying gpu device again.
This change is aimed at reinitializing the level zero resources
after gpu device reset, so that user could continue using level zero
devices after device reset.

Related-To: LOCI-2627

Signed-off-by: Jitendra Sharma <jitendra.sharma@intel.com>
2021-11-07 23:43:48 +01:00

47 lines
1.4 KiB
C++

/*
* Copyright (C) 2018-2021 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/utilities/reference_tracked_object.h"
#include <vector>
namespace NEO {
class DirectSubmissionController;
class MemoryManager;
struct OsEnvironment;
struct RootDeviceEnvironment;
class ExecutionEnvironment : public ReferenceTrackedObject<ExecutionEnvironment> {
public:
ExecutionEnvironment();
~ExecutionEnvironment() override;
MOCKABLE_VIRTUAL bool initializeMemoryManager();
void calculateMaxOsContextCount();
virtual void prepareRootDeviceEnvironments(uint32_t numRootDevices);
void prepareRootDeviceEnvironment(const uint32_t rootDeviceIndexForReInit);
void parseAffinityMask();
void sortNeoDevices();
void setDebuggingEnabled() {
debuggingEnabled = true;
}
bool isDebuggingEnabled() { return debuggingEnabled; }
DirectSubmissionController *initializeDirectSubmissionController();
std::unique_ptr<MemoryManager> memoryManager;
std::unique_ptr<DirectSubmissionController> directSubmissionController;
std::unique_ptr<OsEnvironment> osEnvironment;
std::vector<std::unique_ptr<RootDeviceEnvironment>> rootDeviceEnvironments;
void releaseRootDeviceEnvironmentResources(RootDeviceEnvironment *rootDeviceEnvironment);
protected:
bool debuggingEnabled = false;
};
} // namespace NEO