Files
compute-runtime/runtime/os_interface/os_context.h
Filip Hazubski 8b57d28116 clang-format: enable sorting includes
Include files are now grouped and sorted in following order:
1. Header file of the class the current file implements
2. Project files
3. Third party files
4. Standard library

Change-Id: If31af05652184169f7fee1d7ad08f1b2ed602cf0
Signed-off-by: Filip Hazubski <filip.hazubski@intel.com>
2019-02-27 11:50:07 +01:00

39 lines
1.0 KiB
C++

/*
* Copyright (C) 2018-2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "runtime/command_stream/preemption_mode.h"
#include "runtime/utilities/reference_tracked_object.h"
#include "engine_node.h"
#include <memory>
namespace OCLRT {
class OSInterface;
class OsContext : public ReferenceTrackedObject<OsContext> {
public:
class OsContextImpl;
OsContext(OSInterface *osInterface, uint32_t contextId, uint32_t numDevicesSupported, EngineInstanceT engineType, PreemptionMode preemptionMode);
~OsContext() override;
OsContextImpl *get() const {
return osContextImpl.get();
};
uint32_t getContextId() const { return contextId; }
uint32_t getNumDevicesSupported() const { return numDevicesSupported; }
EngineInstanceT &getEngineType() { return engineType; }
protected:
std::unique_ptr<OsContextImpl> osContextImpl;
const uint32_t contextId;
const uint32_t numDevicesSupported;
EngineInstanceT engineType = {EngineType::ENGINE_RCS, 0};
};
} // namespace OCLRT