Files
compute-runtime/unit_tests/scenarios/blocked_enqueue_with_callback_scenario_tests.cpp
Mrozek, Michal b00819cafe Add refcount on MemObj in blocked scenarios.
- Prevents destruction of MemObj while it may still be in use.
- Add UNRECOVERABLE to check whether object is deleted while having
dependencies, fix all problems is tests due to that fact.
- Fix special queue setting, clean interfaces.

Change-Id: I2a467e80df00ea1650decdcfa6866acf10b441f8
2018-01-08 16:03:24 +01:00

151 lines
5.3 KiB
C++

/*
* Copyright (c) 2017, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "unit_tests/fixtures/scenario_test_fixture.h"
#include "unit_tests/helpers/debug_manager_state_restore.h"
#include "unit_tests/mocks/mock_command_queue.h"
#include "unit_tests/mocks/mock_kernel.h"
#include "runtime/helpers/options.h"
#include "runtime/platform/platform.h"
#include "runtime/event/async_events_handler.h"
#include "gtest/gtest.h"
#include "test.h"
using namespace OCLRT;
struct CallbackData {
cl_kernel kernel;
cl_command_queue queue;
bool callbackCalled = false;
UserEvent *signalCallbackDoneEvent = nullptr;
};
void CL_CALLBACK callback(cl_event event, cl_int status, void *data) {
CallbackData *callbackData = (CallbackData *)data;
size_t offset[] = {0, 0, 0};
size_t gws[] = {1, 1, 1};
clEnqueueNDRangeKernel(callbackData->queue, callbackData->kernel, 1, offset, gws, nullptr, 0, nullptr, nullptr);
clFinish(callbackData->queue);
callbackData->callbackCalled = true;
if (callbackData->signalCallbackDoneEvent) {
cl_event callbackEvent = callbackData->signalCallbackDoneEvent;
clSetUserEventStatus(callbackEvent, CL_COMPLETE);
// No need to reatin and release this synchronization event
//clReleaseEvent(callbackEvent);
}
}
TEST_F(ScenarioTest, givenAsyncHandlerDisabledAndUserEventBlockingEnqueueAndOutputEventWithCallbackWhenUserEventIsSetCompleteThanCallbackIsExecuted) {
DebugManagerStateRestore dbgRestorer;
DebugManager.flags.EnableAsyncEventsHandler.set(false);
cl_command_queue clCommandQ = nullptr;
cl_queue_properties properties = 0;
cl_kernel clKernel = kernel;
size_t offset[] = {0, 0, 0};
size_t gws[] = {1, 1, 1};
cl_int retVal = CL_SUCCESS;
cl_int success = CL_SUCCESS;
UserEvent *userEvent = new UserEvent(context);
cl_event eventBlocking = userEvent;
cl_event eventOut = nullptr;
clCommandQ = clCreateCommandQueue(context, devices[0], properties, &retVal);
retVal = clEnqueueNDRangeKernel(clCommandQ, clKernel, 1, offset, gws, nullptr, 1, &eventBlocking, &eventOut);
EXPECT_EQ(success, retVal);
ASSERT_NE(nullptr, eventOut);
CallbackData data;
data.kernel = clKernel;
data.queue = clCommandQ;
data.callbackCalled = false;
clSetEventCallback(eventOut, CL_COMPLETE, callback, &data);
EXPECT_FALSE(data.callbackCalled);
clSetUserEventStatus(eventBlocking, CL_COMPLETE);
userEvent->release();
clWaitForEvents(1, &eventOut);
EXPECT_TRUE(data.callbackCalled);
clReleaseEvent(eventOut);
clReleaseCommandQueue(clCommandQ);
}
TEST_F(ScenarioTest, givenAsyncHandlerEnabledAndUserEventBlockingEnqueueAndOutputEventWithCallbackWhenUserEventIsSetCompleteThanCallbackIsExecuted) {
DebugManagerStateRestore dbgRestorer;
DebugManager.flags.EnableAsyncEventsHandler.set(true);
cl_command_queue clCommandQ = nullptr;
cl_queue_properties properties = 0;
cl_kernel clKernel = kernel;
size_t offset[] = {0, 0, 0};
size_t gws[] = {1, 1, 1};
cl_int retVal = CL_SUCCESS;
cl_int success = CL_SUCCESS;
UserEvent *userEvent = new UserEvent(context);
cl_event eventBlocking = userEvent;
cl_event eventOut = nullptr;
clCommandQ = clCreateCommandQueue(context, devices[0], properties, &retVal);
retVal = clEnqueueNDRangeKernel(clCommandQ, clKernel, 1, offset, gws, nullptr, 1, &eventBlocking, &eventOut);
EXPECT_EQ(success, retVal);
ASSERT_NE(nullptr, eventOut);
CallbackData data;
data.kernel = clKernel;
data.queue = clCommandQ;
data.callbackCalled = false;
data.signalCallbackDoneEvent = new UserEvent(context);
cl_event callbackEvent = data.signalCallbackDoneEvent;
// This retain should not be needed, runtime shouldn't delete event before callbacks are finished
//clRetainEvent(callbackEvent);
clSetEventCallback(eventOut, CL_COMPLETE, callback, &data);
EXPECT_FALSE(data.callbackCalled);
clSetUserEventStatus(eventBlocking, CL_COMPLETE);
userEvent->release();
clWaitForEvents(1, &eventOut);
clWaitForEvents(1, &callbackEvent);
EXPECT_TRUE(data.callbackCalled);
data.signalCallbackDoneEvent->release();
clReleaseEvent(eventOut);
clReleaseCommandQueue(clCommandQ);
platform()->getAsyncEventsHandler()->closeThread();
}