Files
compute-runtime/level_zero/tools/source/sysman/standby/standby.h
Jitendra Sharma 92b15507b0 Initialize variables and validate pointers before actually using them
Change-Id: Iae6fbeac124e1a02da419f5071e1ebc292b390cf
Signed-off-by: Jitendra Sharma <jitendra.sharma@intel.com>
2020-07-14 11:17:58 +02:00

45 lines
1.1 KiB
C++

/*
* Copyright (C) 2019-2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include <level_zero/zet_api.h>
#include <vector>
struct _zet_sysman_standby_handle_t {};
namespace L0 {
struct OsSysman;
class Standby : _zet_sysman_standby_handle_t {
public:
virtual ~Standby() {}
virtual ze_result_t standbyGetProperties(zet_standby_properties_t *pProperties) = 0;
virtual ze_result_t standbyGetMode(zet_standby_promo_mode_t *pMode) = 0;
virtual ze_result_t standbySetMode(const zet_standby_promo_mode_t mode) = 0;
static Standby *fromHandle(zet_sysman_standby_handle_t handle) {
return static_cast<Standby *>(handle);
}
inline zet_sysman_standby_handle_t toHandle() { return this; }
};
struct StandbyHandleContext {
StandbyHandleContext(OsSysman *pOsSysman) : pOsSysman(pOsSysman){};
~StandbyHandleContext();
ze_result_t init();
ze_result_t standbyGet(uint32_t *pCount, zet_sysman_standby_handle_t *phStandby);
OsSysman *pOsSysman;
std::vector<Standby *> handle_list = {};
};
} // namespace L0