Files
compute-runtime/shared/source/os_interface/windows/windows_defs.h
Kamil Kopryk 99a7b5a4fb refactor: remove not needed volatile
Related-To: NEO-10767
Signed-off-by: Kamil Kopryk <kamil.kopryk@intel.com>
2025-01-16 00:43:10 +01:00

27 lines
502 B
C++

/*
* Copyright (C) 2018-2025 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/os_interface/windows/d3dkmthk_wrapper.h"
#include <cstdint>
namespace NEO {
constexpr uintptr_t windowsMinAddress = 0x200000;
struct MonitoredFence {
D3DKMT_HANDLE fenceHandle = 0;
D3DGPU_VIRTUAL_ADDRESS gpuAddress = 0;
volatile uint64_t *cpuAddress = nullptr;
uint64_t currentFenceValue = 0;
uint64_t lastSubmittedFence = 0;
};
} // namespace NEO