Files
compute-runtime/runtime/os_interface/os_context.h
Dunajski, Bartosz 958d931cd9 Allow to create HardwareContextController for multiple Devices
Change-Id: Ib066c937809536196182ca87359c487570cc2e89
Signed-off-by: Dunajski, Bartosz <bartosz.dunajski@intel.com>
2019-02-14 16:00:00 +01:00

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1.0 KiB
C++

/*
* Copyright (C) 2018-2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "runtime/command_stream/preemption_mode.h"
#include "runtime/utilities/reference_tracked_object.h"
#include "engine_node.h"
#include <memory>
namespace OCLRT {
class OSInterface;
class OsContext : public ReferenceTrackedObject<OsContext> {
public:
class OsContextImpl;
OsContext(OSInterface *osInterface, uint32_t contextId, uint32_t numDevicesSupported, EngineInstanceT engineType, PreemptionMode preemptionMode);
~OsContext() override;
OsContextImpl *get() const {
return osContextImpl.get();
};
uint32_t getContextId() const { return contextId; }
uint32_t getNumDevicesSupported() const { return numDevicesSupported; }
EngineInstanceT &getEngineType() { return engineType; }
protected:
std::unique_ptr<OsContextImpl> osContextImpl;
const uint32_t contextId;
const uint32_t numDevicesSupported;
EngineInstanceT engineType = {EngineType::ENGINE_RCS, 0};
};
} // namespace OCLRT