Files
compute-runtime/shared/source/os_interface/windows/gmm_interface_win.cpp
Mateusz Jablonski 9c7b3c5e19 fix: correct loading L0 loader functions
on Windows use getModuleHandleA with proper module name
don't load ze_loader.dll from file system

Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
2024-10-16 19:53:05 +02:00

37 lines
1.0 KiB
C++

/*
* Copyright (C) 2020-2024 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "shared/source/gmm_helper/gmm_interface.h"
#include "shared/source/helpers/debug_helpers.h"
#include "shared/source/os_interface/os_library.h"
#include <memory>
namespace NEO {
static std::unique_ptr<OsLibrary> gmmLib;
namespace GmmInterface {
GMM_STATUS initialize(GMM_INIT_IN_ARGS *pInArgs, GMM_INIT_OUT_ARGS *pOutArgs) {
if (!gmmLib) {
gmmLib.reset(OsLibrary::loadFunc({GMM_UMD_DLL}));
UNRECOVERABLE_IF(!gmmLib);
}
auto initGmmFunc = reinterpret_cast<decltype(&InitializeGmm)>(gmmLib->getProcAddress(GMM_ADAPTER_INIT_NAME));
UNRECOVERABLE_IF(!initGmmFunc);
return initGmmFunc(pInArgs, pOutArgs);
}
void destroy(GMM_INIT_OUT_ARGS *pInArgs) {
auto destroyGmmFunc = reinterpret_cast<decltype(&GmmAdapterDestroy)>(gmmLib->getProcAddress(GMM_ADAPTER_DESTROY_NAME));
UNRECOVERABLE_IF(!destroyGmmFunc);
destroyGmmFunc(pInArgs);
}
} // namespace GmmInterface
} // namespace NEO