Files
compute-runtime/shared/source/direct_submission/direct_submission_hw.h
Dominik Dabek 2b964254d6 performance: debug key for adjust ULLS on battery
ULLS controller timeout settings will be adjusted based on ac line
status and lowest queue throttle from submissions.

Lowest queue throttle is reset when controller stops ULLS.

Related-To: NEO-10800

Signed-off-by: Dominik Dabek <dominik.dabek@intel.com>
2024-03-22 14:24:00 +01:00

258 lines
9.3 KiB
C++

/*
* Copyright (C) 2020-2024 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/command_stream/linear_stream.h"
#include "shared/source/command_stream/queue_throttle.h"
#include "shared/source/helpers/completion_stamp.h"
#include "shared/source/helpers/constants.h"
#include "shared/source/utilities/stackvec.h"
#include <memory>
namespace NEO {
class MemoryManager;
struct RootDeviceEnvironment;
#pragma pack(1)
struct RingSemaphoreData {
uint32_t queueWorkCount;
uint8_t reservedCacheline0[60];
uint32_t tagAllocation;
uint8_t reservedCacheline1[60];
uint32_t diagnosticModeCounter;
uint32_t reserved0Uint32;
uint64_t reserved1Uint64;
uint8_t reservedCacheline2[48];
uint64_t miFlushSpace;
uint8_t reservedCacheline3[56];
};
static_assert((64u * 4) == sizeof(RingSemaphoreData), "Invalid size for RingSemaphoreData");
#pragma pack()
using DirectSubmissionAllocations = StackVec<GraphicsAllocation *, 8>;
struct TagData {
uint64_t tagAddress = 0ull;
uint64_t tagValue = 0ull;
};
enum class DirectSubmissionSfenceMode : int32_t {
disabled = 0,
beforeSemaphoreOnly = 1,
beforeAndAfterSemaphore = 2
};
namespace UllsDefaults {
inline constexpr bool defaultDisableCacheFlush = true;
inline constexpr bool defaultDisableMonitorFence = true;
} // namespace UllsDefaults
struct BatchBuffer;
class DirectSubmissionDiagnosticsCollector;
class FlushStampTracker;
class GraphicsAllocation;
struct HardwareInfo;
class OsContext;
class MemoryOperationsHandler;
struct DirectSubmissionInputParams : NonCopyableClass {
DirectSubmissionInputParams(const CommandStreamReceiver &commandStreamReceiver);
OsContext &osContext;
const RootDeviceEnvironment &rootDeviceEnvironment;
MemoryManager *memoryManager = nullptr;
const GraphicsAllocation *globalFenceAllocation = nullptr;
GraphicsAllocation *workPartitionAllocation = nullptr;
GraphicsAllocation *completionFenceAllocation = nullptr;
const uint32_t rootDeviceIndex;
};
template <typename GfxFamily, typename Dispatcher>
class DirectSubmissionHw {
public:
DirectSubmissionHw(const DirectSubmissionInputParams &inputParams);
virtual ~DirectSubmissionHw();
bool initialize(bool submitOnInit, bool useNotify);
MOCKABLE_VIRTUAL bool stopRingBuffer(bool blocking);
MOCKABLE_VIRTUAL bool dispatchCommandBuffer(BatchBuffer &batchBuffer, FlushStampTracker &flushStamp);
uint32_t getDispatchErrorCode();
static std::unique_ptr<DirectSubmissionHw<GfxFamily, Dispatcher>> create(const DirectSubmissionInputParams &inputParams);
virtual TaskCountType *getCompletionValuePointer() { return nullptr; }
bool isRelaxedOrderingEnabled() const {
return relaxedOrderingEnabled;
}
virtual void flushMonitorFence(){};
QueueThrottle getLastSubmittedThrottle() {
return this->lastSubmittedThrottle;
}
protected:
static constexpr size_t prefetchSize = 8 * MemoryConstants::cacheLineSize;
static constexpr size_t prefetchNoops = prefetchSize / sizeof(uint32_t);
bool allocateResources();
MOCKABLE_VIRTUAL void deallocateResources();
MOCKABLE_VIRTUAL bool makeResourcesResident(DirectSubmissionAllocations &allocations);
virtual bool allocateOsResources() = 0;
virtual bool submit(uint64_t gpuAddress, size_t size) = 0;
virtual bool handleResidency() = 0;
void handleNewResourcesSubmission();
bool isNewResourceHandleNeeded();
size_t getSizeNewResourceHandler();
virtual void handleStopRingBuffer(){};
virtual void ensureRingCompletion(){};
void switchRingBuffersNeeded(size_t size, ResidencyContainer *allocationsForResidency);
uint64_t switchRingBuffers(ResidencyContainer *allocationsForResidency);
virtual void handleSwitchRingBuffers(ResidencyContainer *allocationsForResidency) = 0;
GraphicsAllocation *switchRingBuffersAllocations();
constexpr static uint64_t updateTagValueFail = std::numeric_limits<uint64_t>::max();
virtual uint64_t updateTagValue(bool requireMonitorFence) = 0;
virtual bool dispatchMonitorFenceRequired(bool requireMonitorFence);
virtual void getTagAddressValue(TagData &tagData) = 0;
void unblockGpu();
bool submitCommandBufferToGpu(bool needStart, uint64_t gpuAddress, size_t size);
bool copyCommandBufferIntoRing(BatchBuffer &batchBuffer);
void cpuCachelineFlush(void *ptr, size_t size);
void dispatchSemaphoreSection(uint32_t value);
size_t getSizeSemaphoreSection(bool relaxedOrderingSchedulerRequired);
MOCKABLE_VIRTUAL void dispatchRelaxedOrderingSchedulerSection(uint32_t value);
void dispatchRelaxedOrderingReturnPtrRegs(LinearStream &cmdStream, uint64_t returnPtr);
void dispatchStartSection(uint64_t gpuStartAddress);
size_t getSizeStartSection();
size_t getUllsStateSize();
void dispatchUllsState();
void dispatchSwitchRingBufferSection(uint64_t nextBufferGpuAddress);
size_t getSizeSwitchRingBufferSection();
MOCKABLE_VIRTUAL void dispatchRelaxedOrderingQueueStall();
size_t getSizeDispatchRelaxedOrderingQueueStall();
MOCKABLE_VIRTUAL void dispatchTaskStoreSection(uint64_t taskStartSectionVa);
MOCKABLE_VIRTUAL void preinitializeRelaxedOrderingSections();
void initRelaxedOrderingRegisters();
void setReturnAddress(void *returnCmd, uint64_t returnAddress);
void *dispatchWorkloadSection(BatchBuffer &batchBuffer, bool dispatchMonitorFence);
size_t getSizeDispatch(bool relaxedOrderingSchedulerRequired, bool returnPtrsRequired, bool dispatchMonitorFence);
void dispatchPrefetchMitigation();
size_t getSizePrefetchMitigation();
void dispatchDisablePrefetcher(bool disable);
size_t getSizeDisablePrefetcher();
MOCKABLE_VIRTUAL void dispatchStaticRelaxedOrderingScheduler();
size_t getSizeEnd(bool relaxedOrderingSchedulerRequired);
void dispatchPartitionRegisterConfiguration();
size_t getSizePartitionRegisterConfigurationSection();
void dispatchSystemMemoryFenceAddress();
size_t getSizeSystemMemoryFenceAddress();
void createDiagnostic();
void initDiagnostic(bool &submitOnInit);
MOCKABLE_VIRTUAL void performDiagnosticMode();
void dispatchDiagnosticModeSection();
size_t getDiagnosticModeSection();
void setImmWritePostSyncOffset();
virtual bool isCompleted(uint32_t ringBufferIndex) = 0;
void updateRelaxedOrderingQueueSize(uint32_t newSize);
struct RingBufferUse {
RingBufferUse() = default;
RingBufferUse(FlushStamp completionFence, GraphicsAllocation *ringBuffer) : completionFence(completionFence), ringBuffer(ringBuffer){};
constexpr static uint32_t initialRingBufferCount = 2u;
FlushStamp completionFence = 0ull;
GraphicsAllocation *ringBuffer = nullptr;
};
std::vector<RingBufferUse> ringBuffers;
std::unique_ptr<uint8_t[]> preinitializedTaskStoreSection;
std::unique_ptr<uint8_t[]> preinitializedRelaxedOrderingScheduler;
uint32_t currentRingBuffer = 0u;
uint32_t previousRingBuffer = 0u;
uint32_t maxRingBufferCount = std::numeric_limits<uint32_t>::max();
LinearStream ringCommandStream;
std::unique_ptr<DirectSubmissionDiagnosticsCollector> diagnostic;
uint64_t semaphoreGpuVa = 0u;
uint64_t gpuVaForMiFlush = 0u;
uint64_t gpuVaForAdditionalSynchronizationWA = 0u;
uint64_t relaxedOrderingQueueSizeLimitValueVa = 0;
OsContext &osContext;
const uint32_t rootDeviceIndex;
MemoryManager *memoryManager = nullptr;
MemoryOperationsHandler *memoryOperationHandler = nullptr;
const HardwareInfo *hwInfo = nullptr;
const RootDeviceEnvironment &rootDeviceEnvironment;
const GraphicsAllocation *globalFenceAllocation = nullptr;
GraphicsAllocation *completionFenceAllocation = nullptr;
GraphicsAllocation *semaphores = nullptr;
GraphicsAllocation *workPartitionAllocation = nullptr;
GraphicsAllocation *deferredTasksListAllocation = nullptr;
GraphicsAllocation *relaxedOrderingSchedulerAllocation = nullptr;
void *semaphorePtr = nullptr;
volatile RingSemaphoreData *semaphoreData = nullptr;
volatile void *workloadModeOneStoreAddress = nullptr;
uint32_t *pciBarrierPtr = nullptr;
uint32_t currentQueueWorkCount = 1u;
uint32_t workloadMode = 0;
uint32_t workloadModeOneExpectedValue = 0u;
uint32_t activeTiles = 1u;
uint32_t immWritePostSyncOffset = 0u;
uint32_t currentRelaxedOrderingQueueSize = 0;
DirectSubmissionSfenceMode sfenceMode = DirectSubmissionSfenceMode::beforeAndAfterSemaphore;
volatile uint32_t reserved = 0u;
uint32_t dispatchErrorCode = 0;
QueueThrottle lastSubmittedThrottle = QueueThrottle::MEDIUM;
bool ringStart = false;
bool disableCpuCacheFlush = true;
bool disableCacheFlush = false;
bool disableMonitorFence = false;
bool partitionedMode = false;
bool partitionConfigSet = true;
bool useNotifyForPostSync = false;
bool miMemFenceRequired = false;
bool systemMemoryFenceAddressSet = false;
bool completionFenceSupported = false;
bool isDisablePrefetcherRequired = false;
bool dcFlushRequired = false;
bool detectGpuHang = true;
bool relaxedOrderingEnabled = false;
bool relaxedOrderingInitialized = false;
bool relaxedOrderingSchedulerRequired = false;
bool inputMonitorFenceDispatchRequirement = true;
};
} // namespace NEO