Files
compute-runtime/runtime/memory_manager/residency.h
Maciej Dziuban 79d0878e64 Wait for resource not being used in freeGraphicsMemory
Change-Id: I201d914569fc0cf6f9eb616d456a670b0b8741ab
Signed-off-by: Maciej Dziuban <maciej.dziuban@intel.com>
2019-03-11 12:18:38 +01:00

32 lines
624 B
C++

/*
* Copyright (C) 2017-2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "engine_node.h"
#include <array>
#include <cinttypes>
#include <vector>
namespace OCLRT {
struct ResidencyData {
ResidencyData() {
std::fill_n(resident, sizeof(resident), false);
}
~ResidencyData() = default;
bool resident[maxOsContextCount];
void updateCompletionData(uint64_t newFenceValue, uint32_t contextId);
uint64_t getFenceValueForContextId(uint32_t contextId);
protected:
std::array<uint64_t, maxOsContextCount> lastFenceValues = {};
};
} // namespace OCLRT