Files
compute-runtime/runtime/os_interface/windows/windows_defs.h
Filip Hazubski 8b57d28116 clang-format: enable sorting includes
Include files are now grouped and sorted in following order:
1. Header file of the class the current file implements
2. Project files
3. Third party files
4. Standard library

Change-Id: If31af05652184169f7fee1d7ad08f1b2ed602cf0
Signed-off-by: Filip Hazubski <filip.hazubski@intel.com>
2019-02-27 11:50:07 +01:00

28 lines
493 B
C++

/*
* Copyright (C) 2018-2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "Windows.h"
#include <d3dkmthk.h>
#include <cstdint>
namespace OCLRT {
constexpr uintptr_t windowsMinAddress = 0x200000;
struct MonitoredFence {
D3DKMT_HANDLE fenceHandle = 0;
D3DGPU_VIRTUAL_ADDRESS gpuAddress = 0;
volatile uint64_t *cpuAddress = nullptr;
volatile uint64_t currentFenceValue = 0;
uint64_t lastSubmittedFence = 0;
};
} // namespace OCLRT