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Include files are now grouped and sorted in following order: 1. Header file of the class the current file implements 2. Project files 3. Third party files 4. Standard library Change-Id: If31af05652184169f7fee1d7ad08f1b2ed602cf0 Signed-off-by: Filip Hazubski <filip.hazubski@intel.com>
28 lines
493 B
C++
28 lines
493 B
C++
/*
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* Copyright (C) 2018-2019 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include "Windows.h"
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#include <d3dkmthk.h>
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#include <cstdint>
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namespace OCLRT {
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constexpr uintptr_t windowsMinAddress = 0x200000;
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struct MonitoredFence {
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D3DKMT_HANDLE fenceHandle = 0;
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D3DGPU_VIRTUAL_ADDRESS gpuAddress = 0;
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volatile uint64_t *cpuAddress = nullptr;
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volatile uint64_t currentFenceValue = 0;
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uint64_t lastSubmittedFence = 0;
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};
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} // namespace OCLRT
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