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bindless slot 0: image bindless slot 1: image implicit args bindless slot 2: redescribed image Redescribed image moved one slot higher. Separate allocation is created for new bindless slot. Related-To: NEO-9740 Signed-off-by: Fabian Zwolinski <fabian.zwolinski@intel.com>
65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
/*
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* Copyright (C) 2020-2023 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include <level_zero/ze_api.h>
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struct _ze_image_handle_t {};
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namespace NEO {
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struct ImageInfo;
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class GraphicsAllocation;
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struct ImageDescriptor;
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struct SurfaceStateInHeapInfo;
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} // namespace NEO
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namespace L0 {
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struct Device;
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struct Image : _ze_image_handle_t {
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template <typename Type>
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struct Allocator {
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static Image *allocate() { return new Type(); }
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};
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virtual ~Image() = default;
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virtual ze_result_t destroy() = 0;
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virtual ze_result_t destroyPeerImages(const void *ptr, Device *device) = 0;
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static ze_result_t create(uint32_t productFamily, Device *device, const ze_image_desc_t *desc, Image **pImage);
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virtual ze_result_t createView(Device *device, const ze_image_desc_t *desc, ze_image_handle_t *pImage) = 0;
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virtual NEO::GraphicsAllocation *getAllocation() = 0;
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virtual NEO::GraphicsAllocation *getImplicitArgsAllocation() = 0;
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virtual void copySurfaceStateToSSH(void *surfaceStateHeap,
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const uint32_t surfaceStateOffset,
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bool isMediaBlockArg) = 0;
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virtual void copyRedescribedSurfaceStateToSSH(void *surfaceStateHeap, const uint32_t surfaceStateOffset) = 0;
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virtual void copyImplicitArgsSurfaceStateToSSH(void *surfaceStateHeap, const uint32_t surfaceStateOffset) = 0;
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virtual NEO::ImageInfo getImageInfo() = 0;
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virtual ze_image_desc_t getImageDesc() = 0;
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virtual ze_result_t getMemoryProperties(ze_image_memory_properties_exp_t *pMemoryProperties) = 0;
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virtual ze_result_t allocateBindlessSlot() = 0;
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virtual NEO::SurfaceStateInHeapInfo *getBindlessSlot() = 0;
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static Image *fromHandle(ze_image_handle_t handle) { return static_cast<Image *>(handle); }
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inline ze_image_handle_t toHandle() { return this; }
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};
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using ImageAllocatorFn = Image *(*)();
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extern ImageAllocatorFn imageFactory[];
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template <uint32_t productFamily, typename ImageType>
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struct ImagePopulateFactory {
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ImagePopulateFactory() { imageFactory[productFamily] = Image::Allocator<ImageType>::allocate; }
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};
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} // namespace L0
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