Files
compute-runtime/shared/source/direct_submission/linux/drm_direct_submission.h
Lukasz Jobczyk c2a4835943 Add wait mechanism to drm direct submission
Related-To: NEO-4338

Change-Id: Ibef00cb774fc0564f95b3b6ba8c0934798a5957e
Signed-off-by: Lukasz Jobczyk <lukasz.jobczyk@intel.com>
2020-08-07 13:05:40 +02:00

39 lines
1017 B
C++

/*
* Copyright (C) 2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/direct_submission/direct_submission_hw.h"
namespace NEO {
template <typename GfxFamily, typename Dispatcher>
class DrmDirectSubmission : public DirectSubmissionHw<GfxFamily, Dispatcher> {
public:
using DirectSubmissionHw<GfxFamily, Dispatcher>::ringCommandStream;
using DirectSubmissionHw<GfxFamily, Dispatcher>::switchRingBuffersAllocations;
DrmDirectSubmission(Device &device,
OsContext &osContext);
~DrmDirectSubmission();
protected:
bool allocateOsResources() override;
bool submit(uint64_t gpuAddress, size_t size) override;
bool handleResidency() override;
void handleSwitchRingBuffers() override;
uint64_t updateTagValue() override;
void getTagAddressValue(TagData &tagData) override;
void wait(uint32_t taskCountToWait);
TagData currentTagData;
volatile uint32_t *tagAddress;
};
} // namespace NEO