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Include files are now grouped and sorted in following order: 1. Header file of the class the current file implements 2. Project files 3. Third party files 4. Standard library Change-Id: If31af05652184169f7fee1d7ad08f1b2ed602cf0 Signed-off-by: Filip Hazubski <filip.hazubski@intel.com>
29 lines
618 B
C++
29 lines
618 B
C++
/*
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* Copyright (C) 2017-2019 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#include "runtime/mem_obj/image.h"
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#include "runtime/mem_obj/image.inl"
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#include "runtime/mem_obj/image_base.inl"
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#include "hw_cmds.h"
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#include <map>
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namespace OCLRT {
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typedef BDWFamily Family;
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static auto gfxCore = IGFX_GEN8_CORE;
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template <typename GfxFamily>
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void ImageHw<GfxFamily>::setMediaSurfaceRotation(void *) {}
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template <typename GfxFamily>
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void ImageHw<GfxFamily>::setSurfaceMemoryObjectControlStateIndexToMocsTable(void *, uint32_t) {}
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#include "runtime/mem_obj/image_factory_init.inl"
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} // namespace OCLRT
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