Files
compute-runtime/shared/source/gen12lp/windows/direct_submission_gen12lp.cpp
Daniel Chabrowski 6fd7ae7142 Cleanup headers
Signed-off-by: Daniel Chabrowski <daniel.chabrowski@intel.com>
2022-05-26 17:55:44 +02:00

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1.2 KiB
C++

/*
* Copyright (C) 2020-2022 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "shared/source/direct_submission/direct_submission_bdw_and_later.inl"
#include "shared/source/direct_submission/direct_submission_hw.inl"
#include "shared/source/direct_submission/direct_submission_prefetch_mitigation_base.inl"
#include "shared/source/direct_submission/direct_submission_prefetcher_base.inl"
#include "shared/source/direct_submission/dispatchers/blitter_dispatcher.inl"
#include "shared/source/direct_submission/dispatchers/dispatcher.inl"
#include "shared/source/direct_submission/dispatchers/render_dispatcher.inl"
#include "shared/source/direct_submission/windows/wddm_direct_submission.inl"
#include "shared/source/gen12lp/hw_cmds_base.h"
namespace NEO {
using GfxFamily = TGLLPFamily;
template class Dispatcher<GfxFamily>;
template class BlitterDispatcher<GfxFamily>;
template class RenderDispatcher<GfxFamily>;
template class DirectSubmissionHw<GfxFamily, BlitterDispatcher<GfxFamily>>;
template class DirectSubmissionHw<GfxFamily, RenderDispatcher<GfxFamily>>;
template class WddmDirectSubmission<GfxFamily, BlitterDispatcher<GfxFamily>>;
template class WddmDirectSubmission<GfxFamily, RenderDispatcher<GfxFamily>>;
} // namespace NEO