Files
compute-runtime/runtime/os_interface/linux/drm_allocation.h
Zdunowski, Piotr 842fb5dadc [4/n] Log allocation placement.
Change-Id: I300be5f09b6ee77aa89584a6bddf4c7e57aa54f1
2019-02-26 10:21:42 +01:00

40 lines
1.1 KiB
C++

/*
* Copyright (C) 2017-2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "runtime/memory_manager/graphics_allocation.h"
namespace OCLRT {
class BufferObject;
struct OsHandle {
BufferObject *bo = nullptr;
};
class DrmAllocation : public GraphicsAllocation {
public:
DrmAllocation(BufferObject *bo, void *ptrIn, size_t sizeIn, osHandle sharedHandle, MemoryPool::Type pool, bool multiOsContextCapable) : GraphicsAllocation(ptrIn, sizeIn, sharedHandle, multiOsContextCapable), bo(bo) {
this->memoryPool = pool;
}
DrmAllocation(BufferObject *bo, void *ptrIn, uint64_t gpuAddress, size_t sizeIn, MemoryPool::Type pool, bool multiOsContextCapable) : GraphicsAllocation(ptrIn, gpuAddress, 0, sizeIn, multiOsContextCapable), bo(bo) {
this->memoryPool = pool;
}
std::string getAllocationInfoString() const override;
BufferObject *getBO() const {
if (fragmentsStorage.fragmentCount) {
return fragmentsStorage.fragmentStorageData[0].osHandleStorage->bo;
}
return this->bo;
}
protected:
BufferObject *bo;
};
} // namespace OCLRT