Files
compute-runtime/shared/test/common/mocks/mock_wddm_interface32.h
Krzysztof Sprzaczkowski de72e91269 feature: Native GPU fence synchronization object implementation
Related-To: NEO-10811
Signed-off-by: Krzysztof Sprzaczkowski <krzysztof.sprzaczkowski@intel.com>
2025-05-07 11:00:34 +02:00

42 lines
1.1 KiB
C++

/*
* Copyright (C) 2025 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/os_interface/windows/wddm/wddm_interface.h"
namespace NEO {
class WddmMockInterface32 : public WddmInterface32 {
public:
using WddmInterface32::WddmInterface32;
bool createHwQueue(OsContextWin &osContext) override {
createHwQueueCalled++;
createHwQueueResult = forceCreateHwQueueFail ? false : WddmInterface23::createHwQueue(osContext);
return createHwQueueResult;
}
void destroyMonitorFence(MonitoredFence &monitorFence) override {
destroyMonitorFenceCalled++;
WddmInterface32::destroyMonitorFence(monitorFence);
}
bool createSyncObject(MonitoredFence &monitorFence) override {
createSyncObjectCalled++;
WddmInterface32::createSyncObject(monitorFence);
return true;
}
uint32_t createHwQueueCalled = 0;
uint32_t createSyncObjectCalled = 0;
bool forceCreateHwQueueFail = false;
bool createHwQueueResult = false;
uint32_t destroyMonitorFenceCalled = 0;
};
} // namespace NEO