Files
compute-runtime/unit_tests/fixtures/memory_manager_fixture.cpp
Mateusz Hoppe 01d8532f52 Move files to core
- wddm_allocation.h/.cpp
- os_context.h
- residency_container.h

Change-Id: I9f933a09d1142f86550c0d67626f0719b6450303
Signed-off-by: Mateusz Hoppe <mateusz.hoppe@intel.com>
2020-01-13 18:25:00 +01:00

32 lines
1.1 KiB
C++

/*
* Copyright (C) 2017-2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "unit_tests/fixtures/memory_manager_fixture.h"
#include "core/command_stream/preemption.h"
#include "core/helpers/hw_helper.h"
#include "core/os_interface/os_context.h"
#include "unit_tests/mocks/mock_csr.h"
#include "unit_tests/mocks/mock_memory_manager.h"
using namespace NEO;
void MemoryManagerWithCsrFixture::SetUp() {
executionEnvironment.setHwInfo(*platformDevices);
executionEnvironment.prepareRootDeviceEnvironments(1);
csr = std::make_unique<MockCommandStreamReceiver>(this->executionEnvironment, 0);
memoryManager = new MockMemoryManager(executionEnvironment);
executionEnvironment.memoryManager.reset(memoryManager);
csr->tagAddress = &currentGpuTag;
auto engine = HwHelper::get(platformDevices[0]->platform.eRenderCoreFamily).getGpgpuEngineInstances()[0];
auto osContext = memoryManager->createAndRegisterOsContext(csr.get(), engine, 1, PreemptionHelper::getDefaultPreemptionMode(*platformDevices[0]), false);
csr->setupContext(*osContext);
}
void MemoryManagerWithCsrFixture::TearDown() {
}