Files
compute-runtime/runtime/os_interface/os_context.h
Dunajski, Bartosz 86dabbf6d5 Improve OsContext construction
Change-Id: Ibf9293344cc5c0ae1b2cc011e87d9e3626f3a066
2019-03-01 08:35:38 +01:00

39 lines
1.3 KiB
C++

/*
* Copyright (C) 2018-2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "runtime/command_stream/preemption_mode.h"
#include "runtime/utilities/reference_tracked_object.h"
#include "engine_node.h"
#include <memory>
namespace OCLRT {
class OSInterface;
class OsContext : public ReferenceTrackedObject<OsContext> {
public:
OsContext() = delete;
static OsContext *create(OSInterface *osInterface, uint32_t contextId, uint32_t numDevicesSupported, EngineInstanceT engineType, PreemptionMode preemptionMode);
uint32_t getContextId() const { return contextId; }
uint32_t getNumDevicesSupported() const { return numDevicesSupported; }
PreemptionMode getPreemptionMode() const { return preemptionMode; }
EngineInstanceT &getEngineType() { return engineType; }
protected:
OsContext(uint32_t contextId, uint32_t numDevicesSupported, EngineInstanceT engineType, PreemptionMode preemptionMode)
: contextId(contextId), numDevicesSupported(numDevicesSupported), preemptionMode(preemptionMode), engineType(engineType){};
const uint32_t contextId;
const uint32_t numDevicesSupported;
const PreemptionMode preemptionMode;
EngineInstanceT engineType = {EngineType::ENGINE_RCS, 0};
};
} // namespace OCLRT