Files
compute-runtime/runtime/helpers/dirty_state_helpers.cpp
Mrozek, Michal 621a2dfcd1 [34/N] Internal 4GB allocator.
- Change dirty state helpers to work on IndirectHeaps.
- Instead of comparing size in bytes and cpu pointers, compare gpu base
address and size of the heap in pages
- That allows to not have dirty flag for heaps that are coming from 4GB
allocator.

Change-Id: I0ff81e3c0945b32e4f872a100cd10b332b27ed24
2018-05-12 16:01:30 +02:00

40 lines
1.6 KiB
C++

/*
* Copyright (c) 2017 - 2018, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "runtime/helpers/dirty_state_helpers.h"
#include "runtime/indirect_heap/indirect_heap.h"
using namespace OCLRT;
bool HeapDirtyState::updateAndCheck(const IndirectHeap *heap) {
if (!heap->getGraphicsAllocation()) {
sizeInPages = 0llu;
return true;
}
bool dirty = gpuBaseAddress != heap->getHeapGpuBase() || sizeInPages != heap->getHeapSizeInPages();
if (dirty) {
gpuBaseAddress = heap->getHeapGpuBase();
sizeInPages = heap->getHeapSizeInPages();
}
return dirty;
}