Files
compute-runtime/opencl/source/mem_obj/image.inl
Mateusz Jablonski dd568b35b9 refactor: remove not needed code related to vme
Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
2025-07-29 10:00:23 +02:00

172 lines
9.0 KiB
C++

/*
* Copyright (C) 2018-2025 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "shared/source/command_container/encode_surface_state.h"
#include "shared/source/execution_environment/execution_environment.h"
#include "shared/source/execution_environment/root_device_environment.h"
#include "shared/source/gmm_helper/gmm.h"
#include "shared/source/gmm_helper/gmm_helper.h"
#include "shared/source/gmm_helper/resource_info.h"
#include "shared/source/helpers/aligned_memory.h"
#include "shared/source/helpers/image_helper.h"
#include "shared/source/helpers/populate_factory.h"
#include "shared/source/image/image_surface_state.h"
#include "shared/source/release_helper/release_helper.h"
#include "opencl/source/helpers/cl_validators.h"
#include "opencl/source/helpers/surface_formats.h"
#include "opencl/source/mem_obj/buffer.h"
#include "opencl/source/mem_obj/image.h"
#include "image_ext.inl"
namespace NEO {
template <typename GfxFamily>
void ImageHw<GfxFamily>::setImageArg(void *memory, bool setAsMediaBlockImage, uint32_t mipLevel, uint32_t rootDeviceIndex) {
auto surfaceState = reinterpret_cast<RENDER_SURFACE_STATE *>(memory);
auto graphicsAllocation = multiGraphicsAllocation.getGraphicsAllocation(rootDeviceIndex);
auto gmm = graphicsAllocation->getDefaultGmm();
auto gmmHelper = executionEnvironment->rootDeviceEnvironments[rootDeviceIndex]->getGmmHelper();
auto imageDescriptor = Image::convertDescriptor(getImageDesc());
ImageInfo imgInfo;
imgInfo.imgDesc = imageDescriptor;
imgInfo.qPitch = qPitch;
imgInfo.surfaceFormat = &getSurfaceFormatInfo().surfaceFormat;
uint32_t renderTargetViewExtent = 0;
uint32_t minArrayElement = 0;
ImageSurfaceStateHelper<GfxFamily>::setImageSurfaceState(surfaceState, imgInfo, graphicsAllocation->getDefaultGmm(), *gmmHelper, cubeFaceIndex, graphicsAllocation->getGpuAddress(), surfaceOffsets, isNV12Image(&this->getImageFormat()), minArrayElement, renderTargetViewExtent);
uint32_t depth = 0;
if (getImageDesc().image_type == CL_MEM_OBJECT_IMAGE1D_BUFFER) {
// image1d_buffer is image1d created from buffer. The length of buffer could be larger
// than the maximal image width. Mock image1d_buffer with SURFACE_TYPE_SURFTYPE_BUFFER.
SurfaceStateBufferLength length = {0};
length.length = static_cast<uint32_t>(getImageDesc().image_width - 1);
depth = static_cast<uint32_t>(length.surfaceState.depth + 1);
surfaceState->setWidth(static_cast<uint32_t>(length.surfaceState.width + 1));
surfaceState->setHeight(static_cast<uint32_t>(length.surfaceState.height + 1));
surfaceState->setDepth(depth);
surfaceState->setSurfacePitch(static_cast<uint32_t>(getSurfaceFormatInfo().surfaceFormat.imageElementSizeInBytes));
surfaceState->setSurfaceType(RENDER_SURFACE_STATE::SURFACE_TYPE_SURFTYPE_BUFFER);
} else {
ImageSurfaceStateHelper<GfxFamily>::setImageSurfaceStateDimensions(surfaceState, imgInfo, cubeFaceIndex, surfaceType, depth);
if (setAsMediaBlockImage) {
ImageSurfaceStateHelper<GfxFamily>::setWidthForMediaBlockSurfaceState(surfaceState, imgInfo);
}
}
uint32_t mipCount = this->mipCount > 0 ? this->mipCount - 1 : 0;
surfaceState->setSurfaceMinLOD(this->baseMipLevel + mipLevel);
surfaceState->setMIPCountLOD(mipCount);
ImageSurfaceStateHelper<GfxFamily>::setMipTailStartLOD(surfaceState, gmm);
cl_channel_order imgChannelOrder = getSurfaceFormatInfo().oclImageFormat.image_channel_order;
int shaderChannelValue = ImageHw<GfxFamily>::getShaderChannelValue(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_RED, imgChannelOrder);
surfaceState->setShaderChannelSelectRed(static_cast<typename RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT>(shaderChannelValue));
if (imgChannelOrder == CL_LUMINANCE) {
surfaceState->setShaderChannelSelectGreen(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_RED);
surfaceState->setShaderChannelSelectBlue(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_RED);
} else {
shaderChannelValue = ImageHw<GfxFamily>::getShaderChannelValue(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_GREEN, imgChannelOrder);
surfaceState->setShaderChannelSelectGreen(static_cast<typename RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT>(shaderChannelValue));
shaderChannelValue = ImageHw<GfxFamily>::getShaderChannelValue(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_BLUE, imgChannelOrder);
surfaceState->setShaderChannelSelectBlue(static_cast<typename RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT>(shaderChannelValue));
}
if (imgChannelOrder == CL_DEPTH) {
surfaceState->setShaderChannelSelectAlpha(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_ONE);
}
surfaceState->setNumberOfMultisamples(static_cast<typename RENDER_SURFACE_STATE::NUMBER_OF_MULTISAMPLES>(mcsSurfaceInfo.multisampleCount));
if (imageDesc.num_samples > 1) {
setAuxParamsForMultisamples(surfaceState, rootDeviceIndex);
} else if (graphicsAllocation->isCompressionEnabled()) {
EncodeSurfaceState<GfxFamily>::setImageAuxParamsForCCS(surfaceState, gmm);
} else {
EncodeSurfaceState<GfxFamily>::disableCompressionFlags(surfaceState);
}
appendSurfaceStateDepthParams(surfaceState, gmm);
EncodeSurfaceState<GfxFamily>::appendImageCompressionParams(surfaceState, graphicsAllocation, gmmHelper, isImageFromBuffer(),
this->plane);
adjustDepthLimitations(surfaceState, minArrayElement, renderTargetViewExtent, depth, mipCount, is3DUAVOrRTV);
appendSurfaceStateParams(surfaceState, rootDeviceIndex);
appendSurfaceStateExt(surfaceState);
if (isPackedFormat) {
NEO::EncodeSurfaceState<GfxFamily>::convertSurfaceStateToPacked(surfaceState, imgInfo);
}
}
template <typename GfxFamily>
void ImageHw<GfxFamily>::setAuxParamsForMultisamples(RENDER_SURFACE_STATE *surfaceState, uint32_t rootDeviceIndex) {
using SURFACE_FORMAT = typename RENDER_SURFACE_STATE::SURFACE_FORMAT;
if (getMcsAllocation()) {
auto mcsGmm = getMcsAllocation()->getDefaultGmm();
if (EncodeSurfaceState<GfxFamily>::shouldProgramAuxForMcs(mcsGmm->unifiedAuxTranslationCapable(), mcsGmm->hasMultisampleControlSurface())) {
auto *releaseHelper = executionEnvironment->rootDeviceEnvironments[rootDeviceIndex]->getReleaseHelper();
DEBUG_BREAK_IF(releaseHelper == nullptr);
EncodeSurfaceState<GfxFamily>::setAuxParamsForMCSCCS(surfaceState, releaseHelper);
surfaceState->setAuxiliarySurfacePitch(mcsGmm->getUnifiedAuxPitchTiles());
surfaceState->setAuxiliarySurfaceQPitch(mcsGmm->getAuxQPitch());
EncodeSurfaceState<GfxFamily>::setClearColorParams(surfaceState, mcsGmm);
ImageSurfaceStateHelper<GfxFamily>::setUnifiedAuxBaseAddress(surfaceState, mcsGmm);
} else if (mcsGmm->unifiedAuxTranslationCapable()) {
EncodeSurfaceState<GfxFamily>::setImageAuxParamsForCCS(surfaceState, mcsGmm);
} else {
surfaceState->setAuxiliarySurfaceMode(static_cast<typename RENDER_SURFACE_STATE::AUXILIARY_SURFACE_MODE>(1));
surfaceState->setAuxiliarySurfacePitch(mcsSurfaceInfo.pitch);
surfaceState->setAuxiliarySurfaceQPitch(mcsSurfaceInfo.qPitch);
surfaceState->setAuxiliarySurfaceBaseAddress(mcsAllocation->getGpuAddress());
}
} else if (isDepthFormat(imageFormat) && surfaceState->getSurfaceFormat() != SURFACE_FORMAT::SURFACE_FORMAT_R32_FLOAT_X8X24_TYPELESS) {
surfaceState->setMultisampledSurfaceStorageFormat(RENDER_SURFACE_STATE::MULTISAMPLED_SURFACE_STORAGE_FORMAT::MULTISAMPLED_SURFACE_STORAGE_FORMAT_DEPTH_STENCIL);
}
}
template <typename GfxFamily>
void ImageHw<GfxFamily>::appendSurfaceStateParams(RENDER_SURFACE_STATE *surfaceState, uint32_t rootDeviceIndex) {
}
template <typename GfxFamily>
inline void ImageHw<GfxFamily>::appendSurfaceStateDepthParams(RENDER_SURFACE_STATE *surfaceState, Gmm *gmm) {
}
template <typename GfxFamily>
void ImageHw<GfxFamily>::transformImage2dArrayTo3d(void *memory) {
DEBUG_BREAK_IF(imageDesc.image_type != CL_MEM_OBJECT_IMAGE3D);
using SURFACE_TYPE = typename RENDER_SURFACE_STATE::SURFACE_TYPE;
auto surfaceState = reinterpret_cast<RENDER_SURFACE_STATE *>(memory);
surfaceState->setSurfaceType(SURFACE_TYPE::SURFACE_TYPE_SURFTYPE_3D);
surfaceState->setSurfaceArray(false);
}
template <typename GfxFamily>
void ImageHw<GfxFamily>::transformImage3dTo2dArray(void *memory) {
DEBUG_BREAK_IF(imageDesc.image_type != CL_MEM_OBJECT_IMAGE3D);
using SURFACE_TYPE = typename RENDER_SURFACE_STATE::SURFACE_TYPE;
auto surfaceState = reinterpret_cast<RENDER_SURFACE_STATE *>(memory);
surfaceState->setSurfaceType(SURFACE_TYPE::SURFACE_TYPE_SURFTYPE_2D);
surfaceState->setSurfaceArray(true);
}
template <typename GfxFamily>
void ImageHw<GfxFamily>::adjustDepthLimitations(RENDER_SURFACE_STATE *surfaceState, uint32_t minArrayElement, uint32_t renderTargetViewExtent, uint32_t depth, uint32_t mipCount, bool is3DUavOrRtv) {
}
} // namespace NEO