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- Remove one function that routes to another function. Change-Id: I44c17bf51abaf3aebf0692086de0f38e0693ab59
69 lines
2.8 KiB
C++
69 lines
2.8 KiB
C++
/*
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* Copyright (c) 2017 - 2018, Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include "runtime/sharings/d3d/d3d_sharing.h"
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#include "runtime/mem_obj/buffer.h"
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#include "runtime/memory_manager/memory_manager.h"
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namespace OCLRT {
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class Buffer;
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class Context;
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template <typename D3D>
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class D3DBuffer : public D3DSharing<D3D> {
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typedef typename D3D::D3DBufferObj D3DBufferObj;
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typedef typename D3D::D3DBufferDesc D3DBufferDesc;
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public:
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static Buffer *create(Context *context, D3DBufferObj *d3dBuffer, cl_mem_flags flags, cl_int *retCode) {
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ErrorCodeHelper err(retCode, CL_SUCCESS);
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auto sharingFcns = context->getSharing<D3DSharingFunctions<D3D>>();
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void *sharedHandle = nullptr;
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D3DBufferDesc bufferDesc = {};
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sharingFcns->getBufferDesc(&bufferDesc, d3dBuffer);
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bool sharedResource = false;
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D3DBufferObj *bufferStaging = nullptr;
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if (bufferDesc.MiscFlags & D3DResourceFlags::MISC_SHARED) {
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bufferStaging = d3dBuffer;
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sharedResource = true;
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} else {
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sharingFcns->createBuffer(&bufferStaging, bufferDesc.ByteWidth);
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}
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sharingFcns->getSharedHandle(bufferStaging, &sharedHandle);
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auto alloc = context->getMemoryManager()->createGraphicsAllocationFromSharedHandle((osHandle)((UINT_PTR)sharedHandle), true, false);
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auto d3dBufferObj = new D3DBuffer<D3D>(context, d3dBuffer, bufferStaging, sharedResource);
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return Buffer::createSharedBuffer(context, flags, d3dBufferObj, alloc);
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}
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~D3DBuffer() override = default;
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protected:
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D3DBuffer(Context *context, D3DBufferObj *d3dBuffer, D3DBufferObj *bufferStaging, bool sharedResource)
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: D3DSharing(context, d3dBuffer, bufferStaging, 0, sharedResource){};
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};
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} // namespace OCLRT
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