Files
compute-runtime/runtime/sharings/d3d/d3d_buffer.h
Mrozek, Michal 815151cb94 Simplify memory manager interfaces.
- Remove one function that routes to another function.

Change-Id: I44c17bf51abaf3aebf0692086de0f38e0693ab59
2018-06-29 15:39:10 +02:00

69 lines
2.8 KiB
C++

/*
* Copyright (c) 2017 - 2018, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "runtime/sharings/d3d/d3d_sharing.h"
#include "runtime/mem_obj/buffer.h"
#include "runtime/memory_manager/memory_manager.h"
namespace OCLRT {
class Buffer;
class Context;
template <typename D3D>
class D3DBuffer : public D3DSharing<D3D> {
typedef typename D3D::D3DBufferObj D3DBufferObj;
typedef typename D3D::D3DBufferDesc D3DBufferDesc;
public:
static Buffer *create(Context *context, D3DBufferObj *d3dBuffer, cl_mem_flags flags, cl_int *retCode) {
ErrorCodeHelper err(retCode, CL_SUCCESS);
auto sharingFcns = context->getSharing<D3DSharingFunctions<D3D>>();
void *sharedHandle = nullptr;
D3DBufferDesc bufferDesc = {};
sharingFcns->getBufferDesc(&bufferDesc, d3dBuffer);
bool sharedResource = false;
D3DBufferObj *bufferStaging = nullptr;
if (bufferDesc.MiscFlags & D3DResourceFlags::MISC_SHARED) {
bufferStaging = d3dBuffer;
sharedResource = true;
} else {
sharingFcns->createBuffer(&bufferStaging, bufferDesc.ByteWidth);
}
sharingFcns->getSharedHandle(bufferStaging, &sharedHandle);
auto alloc = context->getMemoryManager()->createGraphicsAllocationFromSharedHandle((osHandle)((UINT_PTR)sharedHandle), true, false);
auto d3dBufferObj = new D3DBuffer<D3D>(context, d3dBuffer, bufferStaging, sharedResource);
return Buffer::createSharedBuffer(context, flags, d3dBufferObj, alloc);
}
~D3DBuffer() override = default;
protected:
D3DBuffer(Context *context, D3DBufferObj *d3dBuffer, D3DBufferObj *bufferStaging, bool sharedResource)
: D3DSharing(context, d3dBuffer, bufferStaging, 0, sharedResource){};
};
} // namespace OCLRT