Files
compute-runtime/opencl/source/command_queue/command_queue_hw_bdw_plus.inl
kamdiedrich fa8e720f9e Reorganization directory structure [1/n]
Change-Id: Id1a94577437a4826a32411869f516fec20314ec0
2020-02-22 21:56:09 +01:00

39 lines
1.5 KiB
C++

/*
* Copyright (C) 2019-2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "command_queue/command_queue_hw_base.inl"
namespace NEO {
template <typename GfxFamily>
void CommandQueueHw<GfxFamily>::runSchedulerSimulation(DeviceQueueHw<GfxFamily> &devQueueHw, Kernel &parentKernel) {
BuiltinKernelsSimulation::SchedulerSimulation<GfxFamily> simulation;
simulation.runSchedulerSimulation(devQueueHw.getQueueBuffer(),
devQueueHw.getStackBuffer(),
devQueueHw.getEventPoolBuffer(),
devQueueHw.getSlbBuffer(),
devQueueHw.getDshBuffer(),
parentKernel.getKernelReflectionSurface(),
devQueueHw.getQueueStorageBuffer(),
this->getIndirectHeap(IndirectHeap::SURFACE_STATE, 0u).getGraphicsAllocation(),
devQueueHw.getDebugQueue());
}
template <typename GfxFamily>
void CommandQueueHw<GfxFamily>::submitCacheFlush(Surface **surfaces,
size_t numSurfaces,
LinearStream *commandStream,
uint64_t postSyncAddress) {
}
template <typename GfxFamily>
bool CommandQueueHw<GfxFamily>::isCacheFlushCommand(uint32_t commandType) const {
return false;
}
} // namespace NEO