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This allocates the buffer on a per-device basis and enables ray tracing on devices that support it when given a kernel with ray tracing calls. Signed-off-by: Jim Snow <jim.m.snow@intel.com>
16 lines
327 B
C++
16 lines
327 B
C++
/*
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* Copyright (C) 2020-2021 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#include "kernel_descriptor.h"
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#include "patch_shared.h"
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#include <memory>
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namespace NEO {
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void readExtendedInfo(std::unique_ptr<ExtendedInfoBase> &extendedInfo, const iOpenCL::SPatchExecutionEnvironment &execEnv);
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} // namespace NEO
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