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llvm/lldb/source/Plugins/SymbolFile/DWARF/NameToDIE.cpp

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//===-- NameToDIE.cpp -------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "NameToDIE.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Utility/ConstString.h"
#include "lldb/Utility/RegularExpression.h"
#include "lldb/Utility/Stream.h"
#include "lldb/Utility/StreamString.h"
#include "DWARFCompileUnit.h"
#include "DWARFDebugInfo.h"
#include "DWARFDebugInfoEntry.h"
#include "SymbolFileDWARF.h"
using namespace lldb;
using namespace lldb_private;
void NameToDIE::Finalize() {
m_map.Sort();
m_map.SizeToFit();
}
void NameToDIE::Insert(const ConstString &name, const DIERef &die_ref) {
m_map.Append(name, die_ref);
}
size_t NameToDIE::Find(const ConstString &name, DIEArray &info_array) const {
return m_map.GetValues(name, info_array);
}
size_t NameToDIE::Find(const RegularExpression &regex,
DIEArray &info_array) const {
return m_map.GetValues(regex, info_array);
}
size_t NameToDIE::FindAllEntriesForCompileUnit(dw_offset_t cu_offset,
DIEArray &info_array) const {
const size_t initial_size = info_array.size();
const uint32_t size = m_map.GetSize();
for (uint32_t i = 0; i < size; ++i) {
const DIERef &die_ref = m_map.GetValueAtIndexUnchecked(i);
if (cu_offset == die_ref.cu_offset)
info_array.push_back(die_ref);
}
return info_array.size() - initial_size;
}
void NameToDIE::Dump(Stream *s) {
const uint32_t size = m_map.GetSize();
for (uint32_t i = 0; i < size; ++i) {
ConstString cstr = m_map.GetCStringAtIndex(i);
const DIERef &die_ref = m_map.GetValueAtIndexUnchecked(i);
s->Printf("%p: {0x%8.8x/0x%8.8x} \"%s\"\n", (const void *)cstr.GetCString(),
die_ref.cu_offset, die_ref.die_offset, cstr.GetCString());
}
}
Added the ability to get a list of types from a SBModule or SBCompileUnit. Sebastien Metrot wanted this, and sent a hollowed out patch. I filled in the blanks and did the low level implementation. The new functions are: //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// module. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this module. /// /// @return /// A list of types in this module that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBModule::GetTypes (uint32_t type_mask) //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// compile unit. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this compile /// unit. /// /// @return /// A list of types in this compile unit that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBCompileUnit::GetTypes (uint32_t type_mask = lldb::eTypeClassAny); This lets you request types by filling out a mask that contains one or more bits from the lldb::TypeClass enumerations, so you can only get the types you really want. llvm-svn: 184251
2013-06-18 22:51:05 +00:00
void NameToDIE::ForEach(
std::function<bool(ConstString name, const DIERef &die_ref)> const
&callback) const {
const uint32_t size = m_map.GetSize();
for (uint32_t i = 0; i < size; ++i) {
if (!callback(m_map.GetCStringAtIndexUnchecked(i),
m_map.GetValueAtIndexUnchecked(i)))
break;
}
Added the ability to get a list of types from a SBModule or SBCompileUnit. Sebastien Metrot wanted this, and sent a hollowed out patch. I filled in the blanks and did the low level implementation. The new functions are: //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// module. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this module. /// /// @return /// A list of types in this module that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBModule::GetTypes (uint32_t type_mask) //------------------------------------------------------------------ /// Get all types matching \a type_mask from debug info in this /// compile unit. /// /// @param[in] type_mask /// A bitfield that consists of one or more bits logically OR'ed /// together from the lldb::TypeClass enumeration. This allows /// you to request only structure types, or only class, struct /// and union types. Passing in lldb::eTypeClassAny will return /// all types found in the debug information for this compile /// unit. /// /// @return /// A list of types in this compile unit that match \a type_mask //------------------------------------------------------------------ lldb::SBTypeList SBCompileUnit::GetTypes (uint32_t type_mask = lldb::eTypeClassAny); This lets you request types by filling out a mask that contains one or more bits from the lldb::TypeClass enumerations, so you can only get the types you really want. llvm-svn: 184251
2013-06-18 22:51:05 +00:00
}
void NameToDIE::Append(const NameToDIE &other) {
const uint32_t size = other.m_map.GetSize();
for (uint32_t i = 0; i < size; ++i) {
m_map.Append(other.m_map.GetCStringAtIndexUnchecked(i),
other.m_map.GetValueAtIndexUnchecked(i));
}
}