mirror of
https://github.com/intel/llvm.git
synced 2026-01-18 07:57:36 +08:00
Reflow paragraphs in comments.
This is intended as a clean up after the big clang-format commit
(r280751), which unfortunately resulted in many of the comment
paragraphs in LLDB being very hard to read.
FYI, the script I used was:
import textwrap
import commands
import os
import sys
import re
tmp = "%s.tmp"%sys.argv[1]
out = open(tmp, "w+")
with open(sys.argv[1], "r") as f:
header = ""
text = ""
comment = re.compile(r'^( *//) ([^ ].*)$')
special = re.compile(r'^((([A-Z]+[: ])|([0-9]+ )).*)|(.*;)$')
for line in f:
match = comment.match(line)
if match and not special.match(match.group(2)):
# skip intentionally short comments.
if not text and len(match.group(2)) < 40:
out.write(line)
continue
if text:
text += " " + match.group(2)
else:
header = match.group(1)
text = match.group(2)
continue
if text:
filled = textwrap.wrap(text, width=(78-len(header)),
break_long_words=False)
for l in filled:
out.write(header+" "+l+'\n')
text = ""
out.write(line)
os.rename(tmp, sys.argv[1])
Differential Revision: https://reviews.llvm.org/D46144
llvm-svn: 331197
This commit is contained in:
@@ -132,8 +132,8 @@ const ModuleList &ModuleList::operator=(const ModuleList &rhs) {
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// in thread A: | in thread B:
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// x = y; | y = x;
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//
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// This establishes correct(same) lock taking order and thus
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// avoids priority inversion.
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// This establishes correct(same) lock taking order and thus avoids
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// priority inversion.
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if (uintptr_t(this) > uintptr_t(&rhs)) {
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std::lock_guard<std::recursive_mutex> lhs_guard(m_modules_mutex);
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std::lock_guard<std::recursive_mutex> rhs_guard(rhs.m_modules_mutex);
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@@ -545,8 +545,8 @@ ModuleList::FindTypes(const SymbolContext &sc, const ConstString &name,
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size_t total_matches = 0;
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collection::const_iterator pos, end = m_modules.end();
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if (sc.module_sp) {
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// The symbol context "sc" contains a module so we want to search that
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// one first if it is in our list...
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// The symbol context "sc" contains a module so we want to search that one
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// first if it is in our list...
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for (pos = m_modules.begin(); pos != end; ++pos) {
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if (sc.module_sp.get() == (*pos).get()) {
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total_matches +=
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@@ -563,8 +563,8 @@ ModuleList::FindTypes(const SymbolContext &sc, const ConstString &name,
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SymbolContext world_sc;
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for (pos = m_modules.begin(); pos != end; ++pos) {
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// Search the module if the module is not equal to the one in the symbol
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// context "sc". If "sc" contains a empty module shared pointer, then
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// the comparison will always be true (valid_module_ptr != nullptr).
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// context "sc". If "sc" contains a empty module shared pointer, then the
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// comparison will always be true (valid_module_ptr != nullptr).
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if (sc.module_sp.get() != (*pos).get())
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total_matches +=
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(*pos)->FindTypes(world_sc, name, name_is_fully_qualified,
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@@ -791,8 +791,8 @@ Status ModuleList::GetSharedModule(const ModuleSpec &module_spec,
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const ArchSpec &arch = module_spec.GetArchitecture();
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// Make sure no one else can try and get or create a module while this
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// function is actively working on it by doing an extra lock on the
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// global mutex list.
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// function is actively working on it by doing an extra lock on the global
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// mutex list.
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if (!always_create) {
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ModuleList matching_module_list;
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const size_t num_matching_modules =
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@@ -815,8 +815,8 @@ Status ModuleList::GetSharedModule(const ModuleSpec &module_spec,
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shared_module_list.Remove(module_sp);
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module_sp.reset();
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} else {
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// The module matches and the module was not modified from
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// when it was last loaded.
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// The module matches and the module was not modified from when it
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// was last loaded.
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return error;
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}
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}
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@@ -827,12 +827,12 @@ Status ModuleList::GetSharedModule(const ModuleSpec &module_spec,
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return error;
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module_sp.reset(new Module(module_spec));
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// Make sure there are a module and an object file since we can specify
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// a valid file path with an architecture that might not be in that file.
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// By getting the object file we can guarantee that the architecture matches
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// Make sure there are a module and an object file since we can specify a
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// valid file path with an architecture that might not be in that file. By
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// getting the object file we can guarantee that the architecture matches
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if (module_sp->GetObjectFile()) {
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// If we get in here we got the correct arch, now we just need
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// to verify the UUID if one was given
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// If we get in here we got the correct arch, now we just need to verify
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// the UUID if one was given
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if (uuid_ptr && *uuid_ptr != module_sp->GetUUID()) {
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module_sp.reset();
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} else {
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@@ -871,8 +871,8 @@ Status ModuleList::GetSharedModule(const ModuleSpec &module_spec,
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resolved_module_spec.GetFileSpec() = search_path_spec;
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module_sp.reset(new Module(resolved_module_spec));
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if (module_sp->GetObjectFile()) {
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// If we get in here we got the correct arch, now we just need
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// to verify the UUID if one was given
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// If we get in here we got the correct arch, now we just need to
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// verify the UUID if one was given
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if (uuid_ptr && *uuid_ptr != module_sp->GetUUID()) {
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module_sp.reset();
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} else {
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@@ -897,8 +897,8 @@ Status ModuleList::GetSharedModule(const ModuleSpec &module_spec,
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// we now have to use more extreme measures to try and find the appropriate
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// module.
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// Fixup the incoming path in case the path points to a valid file, yet
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// the arch or UUID (if one was passed in) don't match.
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// Fixup the incoming path in case the path points to a valid file, yet the
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// arch or UUID (if one was passed in) don't match.
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ModuleSpec located_binary_modulespec =
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Symbols::LocateExecutableObjectFile(module_spec);
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@@ -935,8 +935,8 @@ Status ModuleList::GetSharedModule(const ModuleSpec &module_spec,
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}
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// Make sure no one else can try and get or create a module while this
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// function is actively working on it by doing an extra lock on the
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// global mutex list.
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// function is actively working on it by doing an extra lock on the global
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// mutex list.
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ModuleSpec platform_module_spec(module_spec);
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platform_module_spec.GetFileSpec() =
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located_binary_modulespec.GetFileSpec();
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@@ -967,8 +967,8 @@ Status ModuleList::GetSharedModule(const ModuleSpec &module_spec,
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if (!module_sp) {
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module_sp.reset(new Module(platform_module_spec));
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// Make sure there are a module and an object file since we can specify
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// a valid file path with an architecture that might not be in that file.
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// Make sure there are a module and an object file since we can specify a
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// valid file path with an architecture that might not be in that file.
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// By getting the object file we can guarantee that the architecture
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// matches
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if (module_sp && module_sp->GetObjectFile()) {
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