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Fixed issues with RegisterContext classes and the subclasses. There was
an issue with the way the UnwindLLDB was handing out RegisterContexts: it was making shared pointers to register contexts and then handing out just the pointers (which would get put into shared pointers in the thread and stack frame classes) and cause double free issues. MallocScribble helped to find these issues after I did some other cleanup. To help avoid any RegisterContext issue in the future, all code that deals with them now returns shared pointers to the register contexts so we don't end up with multiple deletions. Also now that the RegisterContext class doesn't require a stack frame, we patched a memory leak where a StackFrame object was being created and leaked. Made the RegisterContext class not have a pointer to a StackFrame object as one register context class can be used for N inlined stack frames so there is not a 1 - 1 mapping. Updates the ExecutionContextScope part of the RegisterContext class to never return a stack frame to indicate this when it is asked to recreate the execution context. Now register contexts point to the concrete frame using a concrete frame index. Concrete frames are all of the frames that are actually formed on the stack of a thread. These concrete frames can be turned into one or more user visible frames due to inlining. Each inlined stack frame has the exact same register context (shared via shared pointers) as any parent inlined stack frames all the way up to the concrete frame itself. So now the stack frames and the register contexts should behave much better. llvm-svn: 122976
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@@ -336,6 +336,27 @@ StackFrameList::GetFrameAtIndex (uint32_t idx)
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return frame_sp;
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}
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StackFrameSP
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StackFrameList::GetFrameWithConcreteFrameIndex (uint32_t unwind_idx)
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{
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// First try assuming the unwind index is the same as the frame index. The
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// unwind index is always greater than or equal to the frame index, so it
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// is a good place to start. If we have inlined frames we might have 5
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// concrete frames (frame unwind indexes go from 0-4), but we might have 15
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// frames after we make all the inlined frames. Most of the time the unwind
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// frame index (or the concrete frame index) is the same as the frame index.
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uint32_t frame_idx = unwind_idx;
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StackFrameSP frame_sp (GetFrameAtIndex (frame_idx));
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while (frame_sp)
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{
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if (frame_sp->GetFrameIndex() == unwind_idx)
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break;
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frame_sp = GetFrameAtIndex (++frame_idx);
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}
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return frame_sp;
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}
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bool
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StackFrameList::SetFrameAtIndex (uint32_t idx, StackFrameSP &frame_sp)
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{
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