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Add HitCount into Breakpoint statistics
Turns out breakpoint statistics is missing hitCount. This patches adds the hitCount field. Differential Revision: https://reviews.llvm.org/D145203
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@@ -532,12 +532,12 @@ void Breakpoint::ModulesChanged(ModuleList &module_list, bool load,
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locations_with_no_section.Add(break_loc_sp);
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continue;
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}
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if (!break_loc_sp->IsEnabled())
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continue;
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SectionSP section_sp(section_addr.GetSection());
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// If we don't have a Section, that means this location is a raw
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// address that we haven't resolved to a section yet. So we'll have to
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// look in all the new modules to resolve this location. Otherwise, if
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@@ -554,9 +554,9 @@ void Breakpoint::ModulesChanged(ModuleList &module_list, bool load,
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}
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}
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}
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size_t num_to_delete = locations_with_no_section.GetSize();
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for (size_t i = 0; i < num_to_delete; i++)
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m_locations.RemoveLocation(locations_with_no_section.GetByIndex(i));
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@@ -1132,12 +1132,13 @@ json::Value Breakpoint::GetStatistics() {
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bp.try_emplace("resolveTime", m_resolve_time.get().count());
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bp.try_emplace("numLocations", (int64_t)GetNumLocations());
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bp.try_emplace("numResolvedLocations", (int64_t)GetNumResolvedLocations());
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bp.try_emplace("hitCount", (int64_t)GetHitCount());
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bp.try_emplace("internal", IsInternal());
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if (!m_kind_description.empty())
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bp.try_emplace("kindDescription", m_kind_description);
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// Put the full structured data for reproducing this breakpoint in a key/value
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// pair named "details". This allows the breakpoint's details to be visible
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// in the stats in case we need to reproduce a breakpoint that has long
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// in the stats in case we need to reproduce a breakpoint that has long
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// resolve times
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StructuredData::ObjectSP bp_data_sp = SerializeToStructuredData();
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if (bp_data_sp) {
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