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Fixed "SBTarget SBDebugger::CreateTarget (const char *filename)" to use the same semantics as other SBDebugger::CreateTarget() functions.
The issues were: - If you called this function with any arch other than the default target architecture, creating the target would fail because the Target::GetDefaultArchitecture() would not match the single architecture in the file specified. This caused running the test suite remotely with lldb-platform to fail many many tests due to the bad target. - It would specify the currently selected platform which might not work for the specified platform All other SBDebugger::CreateTarget calls do not assume an architecture or platform and if they aren't specified, they don't auto select the wrong one for you. With this fix, SBTarget SBDebugger::CreateTarget (const char *filename) now behaves like the other SBDebugger::CreateTarget() variants. llvm-svn: 221908
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@@ -715,16 +715,13 @@ SBDebugger::CreateTarget (const char *filename)
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TargetSP target_sp;
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if (m_opaque_sp)
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{
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ArchSpec arch = Target::GetDefaultArchitecture ();
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Error error;
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const bool add_dependent_modules = true;
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PlatformSP platform_sp(m_opaque_sp->GetPlatformList().GetSelectedPlatform());
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error = m_opaque_sp->GetTargetList().CreateTarget (*m_opaque_sp,
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error = m_opaque_sp->GetTargetList().CreateTarget (*m_opaque_sp,
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filename,
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arch,
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NULL,
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add_dependent_modules,
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platform_sp,
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NULL,
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target_sp);
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if (error.Success())
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