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synced 2026-02-09 01:52:26 +08:00
Move lldb/test to lldb/packages/Python/lldbsuite/test.
This is the conclusion of an effort to get LLDB's Python code structured into a bona-fide Python package. This has a number of benefits, but most notably the ability to more easily share Python code between different but related pieces of LLDB's Python infrastructure (for example, `scripts` can now share code with `test`). llvm-svn: 251532
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@@ -0,0 +1,8 @@
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LEVEL = ../../make
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CFLAGS_EXTRAS += -D__STDC_LIMIT_MACROS
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ENABLE_THREADS := YES
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CXX_SOURCES := main.cpp b.cpp c.cpp
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MAKE_DSYM :=NO
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include $(LEVEL)/Makefile.rules
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@@ -0,0 +1,127 @@
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"""
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Test some SBModule and SBSection APIs.
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"""
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from __future__ import print_function
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import use_lldb_suite
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import os, time
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import re
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import lldb
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from lldbtest import *
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from lldbutil import symbol_type_to_str
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class ModuleAndSectionAPIsTestCase(TestBase):
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mydir = TestBase.compute_mydir(__file__)
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@add_test_categories(['pyapi'])
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def test_module_and_section(self):
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"""Test module and section APIs."""
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self.build()
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exe = os.path.join(os.getcwd(), "a.out")
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target = self.dbg.CreateTarget(exe)
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self.assertTrue(target, VALID_TARGET)
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self.assertTrue(target.GetNumModules() > 0)
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# Hide stdout if not running with '-t' option.
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if not self.TraceOn():
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self.HideStdout()
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print("Number of modules for the target: %d" % target.GetNumModules())
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for module in target.module_iter():
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print(module)
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# Get the executable module at index 0.
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exe_module = target.GetModuleAtIndex(0)
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print("Exe module: %s" % str(exe_module))
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print("Number of sections: %d" % exe_module.GetNumSections())
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INDENT = ' ' * 4
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INDENT2 = INDENT * 2
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for sec in exe_module.section_iter():
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print(sec)
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print(INDENT + "Number of subsections: %d" % sec.GetNumSubSections())
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if sec.GetNumSubSections() == 0:
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for sym in exe_module.symbol_in_section_iter(sec):
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print(INDENT + str(sym))
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print(INDENT + "symbol type: %s" % symbol_type_to_str(sym.GetType()))
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else:
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for subsec in sec:
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print(INDENT + str(subsec))
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# Now print the symbols belonging to the subsection....
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for sym in exe_module.symbol_in_section_iter(subsec):
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print(INDENT2 + str(sym))
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print(INDENT2 + "symbol type: %s" % symbol_type_to_str(sym.GetType()))
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@add_test_categories(['pyapi'])
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def test_module_and_section_boundary_condition(self):
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"""Test module and section APIs by passing None when it expects a Python string."""
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self.build()
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exe = os.path.join(os.getcwd(), "a.out")
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target = self.dbg.CreateTarget(exe)
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self.assertTrue(target, VALID_TARGET)
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self.assertTrue(target.GetNumModules() > 0)
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# Hide stdout if not running with '-t' option.
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if not self.TraceOn():
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self.HideStdout()
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print("Number of modules for the target: %d" % target.GetNumModules())
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for module in target.module_iter():
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print(module)
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# Get the executable module at index 0.
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exe_module = target.GetModuleAtIndex(0)
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print("Exe module: %s" % str(exe_module))
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print("Number of sections: %d" % exe_module.GetNumSections())
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# Boundary condition testings. Should not crash lldb!
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exe_module.FindFirstType(None)
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exe_module.FindTypes(None)
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exe_module.FindGlobalVariables(target, None, 1)
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exe_module.FindFunctions(None, 0)
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exe_module.FindSection(None)
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# Get the section at index 1.
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if exe_module.GetNumSections() > 1:
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sec1 = exe_module.GetSectionAtIndex(1)
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print(sec1)
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else:
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sec1 = None
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if sec1:
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sec1.FindSubSection(None)
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@add_test_categories(['pyapi'])
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def test_module_compile_unit_iter(self):
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"""Test module's compile unit iterator APIs."""
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self.build()
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exe = os.path.join(os.getcwd(), "a.out")
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target = self.dbg.CreateTarget(exe)
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self.assertTrue(target, VALID_TARGET)
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self.assertTrue(target.GetNumModules() > 0)
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# Hide stdout if not running with '-t' option.
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if not self.TraceOn():
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self.HideStdout()
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print("Number of modules for the target: %d" % target.GetNumModules())
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for module in target.module_iter():
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print(module)
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# Get the executable module at index 0.
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exe_module = target.GetModuleAtIndex(0)
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print("Exe module: %s" % str(exe_module))
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print("Number of compile units: %d" % exe_module.GetNumCompileUnits())
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INDENT = ' ' * 4
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INDENT2 = INDENT * 2
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for cu in exe_module.compile_unit_iter():
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print(cu)
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@@ -0,0 +1,3 @@
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int b_function(int input) {
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return input * 2;
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}
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@@ -0,0 +1,3 @@
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int c_function(int input) {
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return input * 3;
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}
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@@ -0,0 +1,136 @@
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//===-- main.cpp ------------------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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// C includes
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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// C++ includes
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#include <chrono>
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#include <mutex>
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#include <random>
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#include <thread>
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std::thread g_thread_1;
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std::thread g_thread_2;
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std::thread g_thread_3;
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std::mutex g_mask_mutex;
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typedef enum {
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eGet,
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eAssign,
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eClearBits
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} MaskAction;
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uint32_t mask_access (MaskAction action, uint32_t mask = 0);
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uint32_t
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mask_access (MaskAction action, uint32_t mask)
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{
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static uint32_t g_mask = 0;
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std::lock_guard<std::mutex> lock(g_mask_mutex);
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switch (action)
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{
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case eGet:
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break;
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case eAssign:
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g_mask |= mask;
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break;
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case eClearBits:
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g_mask &= ~mask;
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break;
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}
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return g_mask;
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}
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void *
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thread_func (void *arg)
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{
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uint32_t thread_index = *((uint32_t *)arg);
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uint32_t thread_mask = (1u << (thread_index));
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printf ("%s (thread index = %u) startng...\n", __FUNCTION__, thread_index);
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std::default_random_engine generator;
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std::uniform_int_distribution<int> distribution(0, 3000000);
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while (mask_access(eGet) & thread_mask)
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{
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// random micro second sleep from zero to 3 seconds
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int usec = distribution(generator);
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printf ("%s (thread = %u) doing a usleep (%d)...\n", __FUNCTION__, thread_index, usec);
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std::chrono::microseconds duration(usec);
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std::this_thread::sleep_for(duration);
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printf ("%s (thread = %u) after usleep ...\n", __FUNCTION__, thread_index); // Set break point at this line.
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}
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printf ("%s (thread index = %u) exiting...\n", __FUNCTION__, thread_index);
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return NULL;
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}
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int main (int argc, char const *argv[])
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{
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int err;
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void *thread_result = NULL;
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uint32_t thread_index_1 = 1;
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uint32_t thread_index_2 = 2;
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uint32_t thread_index_3 = 3;
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uint32_t thread_mask_1 = (1u << thread_index_1);
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uint32_t thread_mask_2 = (1u << thread_index_2);
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uint32_t thread_mask_3 = (1u << thread_index_3);
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// Make a mask that will keep all threads alive
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mask_access (eAssign, thread_mask_1 | thread_mask_2 | thread_mask_3); // And that line.
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// Create 3 threads
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g_thread_1 = std::thread(thread_func, (void*)&thread_index_1);
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g_thread_2 = std::thread(thread_func, (void*)&thread_index_2);
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g_thread_3 = std::thread(thread_func, (void*)&thread_index_3);
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char line[64];
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while (mask_access(eGet) != 0)
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{
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printf ("Enter thread index to kill or ENTER for all:\n");
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fflush (stdout);
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// Kill threads by index, or ENTER for all threads
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if (fgets (line, sizeof(line), stdin))
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{
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if (line[0] == '\n' || line[0] == '\r' || line[0] == '\0')
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{
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printf ("Exiting all threads...\n");
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break;
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}
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int32_t index = strtoul (line, NULL, 0);
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switch (index)
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{
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case 1: mask_access (eClearBits, thread_mask_1); break;
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case 2: mask_access (eClearBits, thread_mask_2); break;
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case 3: mask_access (eClearBits, thread_mask_3); break;
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}
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continue;
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}
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break;
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}
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// Clear all thread bits to they all exit
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mask_access (eClearBits, UINT32_MAX);
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// Join all of our threads
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g_thread_1.join();
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g_thread_2.join();
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g_thread_3.join();
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return 0;
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}
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