Right now `populateVectorInsertExtractStridedSliceTransforms` contains
two categories of patterns, one for decomposing high-D insert/extract
strided slices, the other for lowering them to shuffle ops.
They are at different levels---the former is in the middle, while
the latter is a step of final lowering. Split them to give users
more control of which pattern to pick.
This means break down the previous `VectorExtractStridedSliceOpRewritePattern`,
which is doing two things together.
Also renamed those patterns to be clearer.
Reviewed By: ThomasRaoux
Differential Revision: https://reviews.llvm.org/D123137
This has been on _Both for a couple of weeks. Flip usages in core with
intention to flip flag to _Prefixed in follow up. Needed to add a couple
of helper methods in AffineOps and Linalg to facilitate a pure flag flip
in follow up as some of these classes are used in templates and so
sensitive to Vector dialect changes.
Differential Revision: https://reviews.llvm.org/D122151
This is part of the larger effort to split the standard dialect. This will also allow for pruning some
additional dependencies on Standard (done in a followup).
Differential Revision: https://reviews.llvm.org/D118202
This reduces the dependencies of the MLIRVector target and makes the dialect consistent with other dialects.
Differential Revision: https://reviews.llvm.org/D118533