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Previously, we added files in directive sections to the symbol table as we read the sections, so the link order was depth-first. That's not compatible with MSVC link.exe nor the old LLD. This patch is to queue files so that new files are added to the end of the queue and processed last. Now addFile() doesn't parse files nor resolve symbols. You need to call run() to process queued files. llvm-svn: 240483
348 lines
10 KiB
C++
348 lines
10 KiB
C++
//===- SymbolTable.cpp ----------------------------------------------------===//
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//
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// The LLVM Linker
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "Config.h"
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#include "Driver.h"
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#include "Error.h"
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#include "SymbolTable.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/LTO/LTOCodeGenerator.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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namespace lld {
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namespace coff {
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SymbolTable::SymbolTable() {
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resolve(new (Alloc) DefinedAbsolute("__ImageBase", Config->ImageBase));
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if (!Config->EntryName.empty())
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resolve(new (Alloc) Undefined(Config->EntryName));
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}
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void SymbolTable::addFile(std::unique_ptr<InputFile> File) {
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Files.push_back(std::move(File));
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}
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std::error_code SymbolTable::run() {
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while (FileIdx < Files.size()) {
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InputFile *F = Files[FileIdx++].get();
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if (Config->Verbose)
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llvm::outs() << "Reading " << F->getShortName() << "\n";
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if (auto EC = F->parse())
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return EC;
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if (auto *P = dyn_cast<ObjectFile>(F)) {
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ObjectFiles.push_back(P);
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} else if (auto *P = dyn_cast<ArchiveFile>(F)) {
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ArchiveFiles.push_back(P);
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} else if (auto *P = dyn_cast<BitcodeFile>(F)) {
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BitcodeFiles.push_back(P);
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} else {
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ImportFiles.push_back(cast<ImportFile>(F));
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}
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for (SymbolBody *B : F->getSymbols())
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if (B->isExternal())
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if (auto EC = resolve(B))
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return EC;
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// If a object file contains .drectve section,
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// read that and add files listed there.
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StringRef S = F->getDirectives();
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if (!S.empty())
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if (auto EC = Driver->parseDirectives(S))
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return EC;
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}
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return std::error_code();
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}
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bool SymbolTable::reportRemainingUndefines() {
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bool Ret = false;
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for (auto &I : Symtab) {
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Symbol *Sym = I.second;
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auto *Undef = dyn_cast<Undefined>(Sym->Body);
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if (!Undef)
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continue;
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if (SymbolBody *Alias = Undef->getWeakAlias()) {
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Sym->Body = Alias->getReplacement();
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if (!isa<Defined>(Sym->Body)) {
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// Aliases are yet another symbols pointed by other symbols
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// that could also remain undefined.
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llvm::errs() << "undefined symbol: " << Undef->getName() << "\n";
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Ret = true;
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}
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continue;
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}
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llvm::errs() << "undefined symbol: " << Undef->getName() << "\n";
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Ret = true;
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}
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return Ret;
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}
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// This function resolves conflicts if there's an existing symbol with
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// the same name. Decisions are made based on symbol type.
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std::error_code SymbolTable::resolve(SymbolBody *New) {
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// Find an existing Symbol or create and insert a new one.
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StringRef Name = New->getName();
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Symbol *&Sym = Symtab[Name];
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if (!Sym) {
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Sym = new (Alloc) Symbol(New);
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New->setBackref(Sym);
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++Version;
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return std::error_code();
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}
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New->setBackref(Sym);
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// compare() returns -1, 0, or 1 if the lhs symbol is less preferable,
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// equivalent (conflicting), or more preferable, respectively.
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SymbolBody *Existing = Sym->Body;
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int comp = Existing->compare(New);
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if (comp < 0) {
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Sym->Body = New;
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++Version;
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}
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if (comp == 0) {
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llvm::errs() << "duplicate symbol: " << Name << "\n";
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return make_error_code(LLDError::DuplicateSymbols);
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}
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// If we have an Undefined symbol for a Lazy symbol, we need
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// to read an archive member to replace the Lazy symbol with
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// a Defined symbol.
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if (isa<Undefined>(Existing) || isa<Undefined>(New))
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if (auto *B = dyn_cast<Lazy>(Sym->Body))
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return addMemberFile(B);
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return std::error_code();
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}
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// Reads an archive member file pointed by a given symbol.
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std::error_code SymbolTable::addMemberFile(Lazy *Body) {
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auto FileOrErr = Body->getMember();
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if (auto EC = FileOrErr.getError())
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return EC;
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std::unique_ptr<InputFile> File = std::move(FileOrErr.get());
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// getMember returns an empty buffer if the member was already
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// read from the library.
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if (!File)
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return std::error_code();
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if (Config->Verbose)
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llvm::outs() << "Loaded " << File->getShortName() << " for "
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<< Body->getName() << "\n";
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addFile(std::move(File));
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return std::error_code();
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}
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std::vector<Chunk *> SymbolTable::getChunks() {
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std::vector<Chunk *> Res;
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for (ObjectFile *File : ObjectFiles) {
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std::vector<Chunk *> &V = File->getChunks();
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Res.insert(Res.end(), V.begin(), V.end());
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}
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return Res;
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}
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Defined *SymbolTable::find(StringRef Name) {
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auto It = Symtab.find(Name);
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if (It == Symtab.end())
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return nullptr;
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if (auto *Def = dyn_cast<Defined>(It->second->Body))
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return Def;
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return nullptr;
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}
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std::error_code SymbolTable::resolveLazy(StringRef Name) {
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auto It = Symtab.find(Name);
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if (It == Symtab.end())
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return std::error_code();
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if (auto *B = dyn_cast<Lazy>(It->second->Body)) {
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if (auto EC = addMemberFile(B))
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return EC;
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return run();
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}
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return std::error_code();
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}
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// Windows specific -- Link default entry point name.
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ErrorOr<StringRef> SymbolTable::findDefaultEntry() {
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// If it's DLL, the rule is easy.
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if (Config->DLL) {
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StringRef Sym = "_DllMainCRTStartup";
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if (auto EC = resolve(new (Alloc) Undefined(Sym)))
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return EC;
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return Sym;
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}
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// User-defined main functions and their corresponding entry points.
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static const char *Entries[][2] = {
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{"main", "mainCRTStartup"},
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{"wmain", "wmainCRTStartup"},
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{"WinMain", "WinMainCRTStartup"},
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{"wWinMain", "wWinMainCRTStartup"},
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};
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for (auto E : Entries) {
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resolveLazy(E[1]);
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if (find(E[1]))
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return StringRef(E[1]);
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if (!find(E[0]))
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continue;
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if (auto EC = resolve(new (Alloc) Undefined(E[1])))
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return EC;
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return StringRef(E[1]);
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}
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llvm::errs() << "entry point must be defined\n";
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return make_error_code(LLDError::InvalidOption);
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}
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std::error_code SymbolTable::addUndefined(StringRef Name) {
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return resolve(new (Alloc) Undefined(Name));
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}
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// Resolve To, and make From an alias to To.
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std::error_code SymbolTable::rename(StringRef From, StringRef To) {
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// If From is not undefined, do nothing.
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// Otherwise, rename it to see if To can be resolved instead.
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auto It = Symtab.find(From);
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if (It == Symtab.end())
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return std::error_code();
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Symbol *Sym = It->second;
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if (!isa<Undefined>(Sym->Body))
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return std::error_code();
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SymbolBody *Body = new (Alloc) Undefined(To);
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if (auto EC = resolve(Body))
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return EC;
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Sym->Body = Body->getReplacement();
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Body->setBackref(Sym);
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++Version;
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return std::error_code();
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}
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void SymbolTable::dump() {
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for (auto &P : Symtab) {
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Symbol *Ref = P.second;
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if (auto *Body = dyn_cast<Defined>(Ref->Body))
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llvm::dbgs() << Twine::utohexstr(Config->ImageBase + Body->getRVA())
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<< " " << Body->getName() << "\n";
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}
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}
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std::error_code SymbolTable::addCombinedLTOObject() {
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if (BitcodeFiles.empty())
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return std::error_code();
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// Create an object file and add it to the symbol table by replacing any
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// DefinedBitcode symbols with the definitions in the object file.
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LTOCodeGenerator CG;
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auto FileOrErr = createLTOObject(&CG);
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if (auto EC = FileOrErr.getError())
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return EC;
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ObjectFile *Obj = FileOrErr.get();
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// Skip the combined object file as the file is processed below
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// rather than by run().
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++FileIdx;
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for (SymbolBody *Body : Obj->getSymbols()) {
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if (!Body->isExternal())
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continue;
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// Find an existing Symbol. We should not see any new undefined symbols at
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// this point.
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StringRef Name = Body->getName();
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Symbol *&Sym = Symtab[Name];
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if (!Sym) {
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if (!isa<Defined>(Body)) {
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llvm::errs() << "LTO: undefined symbol: " << Name << '\n';
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return make_error_code(LLDError::BrokenFile);
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}
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Sym = new (Alloc) Symbol(Body);
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Body->setBackref(Sym);
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continue;
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}
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Body->setBackref(Sym);
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if (isa<DefinedBitcode>(Sym->Body)) {
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// The symbol should now be defined.
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if (!isa<Defined>(Body)) {
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llvm::errs() << "LTO: undefined symbol: " << Name << '\n';
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return make_error_code(LLDError::BrokenFile);
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}
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Sym->Body = Body;
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} else {
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int comp = Sym->Body->compare(Body);
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if (comp < 0)
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Sym->Body = Body;
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if (comp == 0) {
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llvm::errs() << "LTO: unexpected duplicate symbol: " << Name << "\n";
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return make_error_code(LLDError::BrokenFile);
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}
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}
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// We may see new references to runtime library symbols such as __chkstk
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// here. These symbols must be wholly defined in non-bitcode files.
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if (auto *B = dyn_cast<Lazy>(Sym->Body))
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addMemberFile(B);
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}
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size_t NumBitcodeFiles = BitcodeFiles.size();
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if (auto EC = run())
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return EC;
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if (BitcodeFiles.size() != NumBitcodeFiles) {
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llvm::errs() << "LTO: late loaded symbol created new bitcode reference\n";
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return make_error_code(LLDError::BrokenFile);
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}
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// New runtime library symbol references may have created undefined references.
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if (reportRemainingUndefines())
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return make_error_code(LLDError::BrokenFile);
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return std::error_code();
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}
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// Combine and compile bitcode files and then return the result
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// as a regular COFF object file.
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ErrorOr<ObjectFile *> SymbolTable::createLTOObject(LTOCodeGenerator *CG) {
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// All symbols referenced by non-bitcode objects must be preserved.
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for (ObjectFile *File : ObjectFiles)
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for (SymbolBody *Body : File->getSymbols())
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if (auto *S = dyn_cast<DefinedBitcode>(Body->getReplacement()))
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CG->addMustPreserveSymbol(S->getName());
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// Likewise for bitcode symbols which we initially resolved to non-bitcode.
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for (BitcodeFile *File : BitcodeFiles)
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for (SymbolBody *Body : File->getSymbols())
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if (isa<DefinedBitcode>(Body) &&
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!isa<DefinedBitcode>(Body->getReplacement()))
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CG->addMustPreserveSymbol(Body->getName());
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// Likewise for other symbols that must be preserved.
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for (StringRef Name : Config->GCRoots)
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if (isa<DefinedBitcode>(Symtab[Name]->Body))
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CG->addMustPreserveSymbol(Name);
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CG->setModule(BitcodeFiles[0]->releaseModule());
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for (unsigned I = 1, E = BitcodeFiles.size(); I != E; ++I)
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CG->addModule(BitcodeFiles[I]->getModule());
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std::string ErrMsg;
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LTOMB = CG->compile(false, false, false, ErrMsg); // take MB ownership
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if (!LTOMB) {
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llvm::errs() << ErrMsg << '\n';
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return make_error_code(LLDError::BrokenFile);
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}
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auto *Obj = new ObjectFile(LTOMB->getMemBufferRef());
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Files.emplace_back(Obj);
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ObjectFiles.push_back(Obj);
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if (auto EC = Obj->parse())
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return EC;
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return Obj;
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}
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} // namespace coff
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} // namespace lld
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