Files
llvm/lldb/test/API/python_api/event/TestEvents.py
Jim Ingham 2e7aa2ee34 Replace the singleton "ShadowListener" with a primary and N secondary Listeners
Before the addition of the process "Shadow Listener" you could only have one
Listener observing the Process Broadcaster.  That was necessary because fetching the
Process event is what switches the public process state, and for the execution
control logic to be manageable you needed to keep other listeners from causing
this to happen before the main process control engine was ready.

Ismail added the notion of a "ShadowListener" - which allowed you ONE
extra process listener.  This patch inverts that setup by designating the
first listener as primary - and giving it priority in fetching events.

Differential Revision: https://reviews.llvm.org/D157556
2023-08-16 10:35:32 -07:00

434 lines
17 KiB
Python

"""
Test lldb Python event APIs.
"""
import re
import lldb
from lldbsuite.test.decorators import *
from lldbsuite.test.lldbtest import *
from lldbsuite.test import lldbutil
@skipIfLinux # llvm.org/pr25924, sometimes generating SIGSEGV
class EventAPITestCase(TestBase):
NO_DEBUG_INFO_TESTCASE = True
def setUp(self):
# Call super's setUp().
TestBase.setUp(self)
# Find the line number to of function 'c'.
self.line = line_number(
"main.c", '// Find the line number of function "c" here.'
)
@expectedFailureAll(
oslist=["linux"], bugnumber="llvm.org/pr23730 Flaky, fails ~1/10 cases"
)
@skipIfWindows # This is flakey on Windows AND when it fails, it hangs: llvm.org/pr38373
@skipIfNetBSD
def test_listen_for_and_print_event(self):
"""Exercise SBEvent API."""
self.build()
exe = self.getBuildArtifact("a.out")
self.dbg.SetAsync(True)
# Create a target by the debugger.
target = self.dbg.CreateTarget(exe)
self.assertTrue(target, VALID_TARGET)
# Now create a breakpoint on main.c by name 'c'.
breakpoint = target.BreakpointCreateByName("c", "a.out")
listener = lldb.SBListener("my listener")
# Now launch the process, and do not stop at the entry point.
error = lldb.SBError()
flags = target.GetLaunchInfo().GetLaunchFlags()
process = target.Launch(
listener,
None, # argv
None, # envp
None, # stdin_path
None, # stdout_path
None, # stderr_path
None, # working directory
flags, # launch flags
False, # Stop at entry
error,
) # error
self.assertEqual(process.GetState(), lldb.eStateStopped, PROCESS_STOPPED)
# Create an empty event object.
event = lldb.SBEvent()
traceOn = self.TraceOn()
if traceOn:
lldbutil.print_stacktraces(process)
# Create MyListeningThread class to wait for any kind of event.
import threading
class MyListeningThread(threading.Thread):
def run(self):
count = 0
# Let's only try at most 4 times to retrieve any kind of event.
# After that, the thread exits.
while not count > 3:
if traceOn:
print("Try wait for event...")
if listener.WaitForEvent(5, event):
if traceOn:
desc = lldbutil.get_description(event)
print("Event description:", desc)
print("Event data flavor:", event.GetDataFlavor())
print(
"Process state:",
lldbutil.state_type_to_str(process.GetState()),
)
print()
else:
if traceOn:
print("timeout occurred waiting for event...")
count = count + 1
listener.Clear()
return
# Let's start the listening thread to retrieve the events.
my_thread = MyListeningThread()
my_thread.start()
# Use Python API to continue the process. The listening thread should be
# able to receive the state changed events.
process.Continue()
# Use Python API to kill the process. The listening thread should be
# able to receive the state changed event, too.
process.Kill()
# Wait until the 'MyListeningThread' terminates.
my_thread.join()
# Shouldn't we be testing against some kind of expectation here?
@expectedFlakeyLinux("llvm.org/pr23730") # Flaky, fails ~1/100 cases
@skipIfWindows # This is flakey on Windows AND when it fails, it hangs: llvm.org/pr38373
@skipIfNetBSD
def test_wait_for_event(self):
"""Exercise SBListener.WaitForEvent() API."""
self.build()
exe = self.getBuildArtifact("a.out")
self.dbg.SetAsync(True)
# Create a target by the debugger.
target = self.dbg.CreateTarget(exe)
self.assertTrue(target, VALID_TARGET)
# Now create a breakpoint on main.c by name 'c'.
breakpoint = target.BreakpointCreateByName("c", "a.out")
self.trace("breakpoint:", breakpoint)
self.assertTrue(
breakpoint and breakpoint.GetNumLocations() == 1, VALID_BREAKPOINT
)
# Get the debugger listener.
listener = self.dbg.GetListener()
# Now launch the process, and do not stop at entry point.
error = lldb.SBError()
flags = target.GetLaunchInfo().GetLaunchFlags()
process = target.Launch(
listener,
None, # argv
None, # envp
None, # stdin_path
None, # stdout_path
None, # stderr_path
None, # working directory
flags, # launch flags
False, # Stop at entry
error,
) # error
self.assertTrue(error.Success() and process, PROCESS_IS_VALID)
# Create an empty event object.
event = lldb.SBEvent()
self.assertFalse(event, "Event should not be valid initially")
# Create MyListeningThread to wait for any kind of event.
import threading
class MyListeningThread(threading.Thread):
def run(self):
count = 0
# Let's only try at most 3 times to retrieve any kind of event.
while not count > 3:
if listener.WaitForEvent(5, event):
self.context.trace("Got a valid event:", event)
self.context.trace("Event data flavor:", event.GetDataFlavor())
self.context.trace(
"Event type:", lldbutil.state_type_to_str(event.GetType())
)
listener.Clear()
return
count = count + 1
print("Timeout: listener.WaitForEvent")
listener.Clear()
return
# Use Python API to kill the process. The listening thread should be
# able to receive a state changed event.
process.Kill()
# Let's start the listening thread to retrieve the event.
my_thread = MyListeningThread()
my_thread.context = self
my_thread.start()
# Wait until the 'MyListeningThread' terminates.
my_thread.join()
self.assertTrue(event, "My listening thread successfully received an event")
@expectedFailureAll(
oslist=["linux"], bugnumber="llvm.org/pr23617 Flaky, fails ~1/10 cases"
)
@skipIfWindows # This is flakey on Windows AND when it fails, it hangs: llvm.org/pr38373
@expectedFailureNetBSD
def test_add_listener_to_broadcaster(self):
"""Exercise some SBBroadcaster APIs."""
self.build()
exe = self.getBuildArtifact("a.out")
self.dbg.SetAsync(True)
# Create a target by the debugger.
target = self.dbg.CreateTarget(exe)
self.assertTrue(target, VALID_TARGET)
# Now create a breakpoint on main.c by name 'c'.
breakpoint = target.BreakpointCreateByName("c", "a.out")
self.trace("breakpoint:", breakpoint)
self.assertTrue(
breakpoint and breakpoint.GetNumLocations() == 1, VALID_BREAKPOINT
)
listener = lldb.SBListener("my listener")
# Now launch the process, and do not stop at the entry point.
error = lldb.SBError()
flags = target.GetLaunchInfo().GetLaunchFlags()
process = target.Launch(
listener,
None, # argv
None, # envp
None, # stdin_path
None, # stdout_path
None, # stderr_path
None, # working directory
flags, # launch flags
False, # Stop at entry
error,
) # error
# Create an empty event object.
event = lldb.SBEvent()
self.assertFalse(event, "Event should not be valid initially")
# The finite state machine for our custom listening thread, with an
# initial state of None, which means no event has been received.
# It changes to 'connected' after 'connected' event is received (for remote platforms)
# It changes to 'running' after 'running' event is received (should happen only if the
# currentstate is either 'None' or 'connected')
# It changes to 'stopped' if a 'stopped' event is received (should happen only if the
# current state is 'running'.)
self.state = None
# Create MyListeningThread to wait for state changed events.
# By design, a "running" event is expected following by a "stopped"
# event.
import threading
class MyListeningThread(threading.Thread):
def run(self):
self.context.trace("Running MyListeningThread:", self)
# Regular expression pattern for the event description.
pattern = re.compile("data = {.*, state = (.*)}$")
# Let's only try at most 6 times to retrieve our events.
count = 0
while True:
if listener.WaitForEvent(5, event):
desc = lldbutil.get_description(event)
self.context.trace("Event description:", desc)
match = pattern.search(desc)
if not match:
break
if match.group(1) == "connected":
# When debugging remote targets with lldb-server, we
# first get the 'connected' event.
self.context.assertTrue(self.context.state is None)
self.context.state = "connected"
continue
elif match.group(1) == "running":
self.context.assertTrue(
self.context.state is None
or self.context.state == "connected"
)
self.context.state = "running"
continue
elif match.group(1) == "stopped":
self.context.assertTrue(self.context.state == "running")
# Whoopee, both events have been received!
self.context.state = "stopped"
break
else:
break
print("Timeout: listener.WaitForEvent")
count = count + 1
if count > 6:
break
listener.Clear()
return
# Use Python API to continue the process. The listening thread should be
# able to receive the state changed events.
process.Continue()
# Start the listening thread to receive the "running" followed by the
# "stopped" events.
my_thread = MyListeningThread()
# Supply the enclosing context so that our listening thread can access
# the 'state' variable.
my_thread.context = self
my_thread.start()
# Wait until the 'MyListeningThread' terminates.
my_thread.join()
# The final judgement. :-)
self.assertEqual(
self.state, "stopped", "Both expected state changed events received"
)
def wait_for_next_event(self, expected_state, test_shadow = False):
"""Wait for an event from self.primary & self.shadow listener.
If test_shadow is true, we also check that the shadow listener only
receives events AFTER the primary listener does."""
# Waiting on the shadow listener shouldn't have events yet because
# we haven't fetched them for the primary listener yet:
event = lldb.SBEvent()
if test_shadow:
success = self.shadow_listener.WaitForEvent(1, event)
self.assertFalse(success, "Shadow listener doesn't pull events")
# But there should be an event for the primary listener:
success = self.primary_listener.WaitForEvent(5, event)
self.assertTrue(success, "Primary listener got the event")
state = lldb.SBProcess.GetStateFromEvent(event)
restart = False
if state == lldb.eStateStopped:
restart = lldb.SBProcess.GetRestartedFromEvent(event)
if expected_state != None:
self.assertEqual(state, expected_state, "Primary thread got the correct event")
# And after pulling that one there should be an equivalent event for the shadow
# listener:
success = self.shadow_listener.WaitForEvent(5, event)
self.assertTrue(success, "Shadow listener got event too")
self.assertEqual(state, lldb.SBProcess.GetStateFromEvent(event), "It was the same event")
self.assertEqual(restart, lldb.SBProcess.GetRestartedFromEvent(event), "It was the same restarted")
return state, restart
def test_shadow_listener(self):
self.build()
exe = self.getBuildArtifact("a.out")
# Create a target by the debugger.
target = self.dbg.CreateTarget(exe)
self.assertTrue(target, VALID_TARGET)
# Now create a breakpoint on main.c by name 'c'.
bkpt1 = target.BreakpointCreateByName("c", "a.out")
self.trace("breakpoint:", bkpt1)
self.assertTrue(bkpt1.GetNumLocations() == 1, VALID_BREAKPOINT)
self.primary_listener = lldb.SBListener("my listener")
self.shadow_listener = lldb.SBListener("shadow listener")
self.cur_thread = None
error = lldb.SBError()
launch_info = target.GetLaunchInfo()
launch_info.SetListener(self.primary_listener)
launch_info.SetShadowListener(self.shadow_listener)
self.runCmd("settings set target.process.extra-startup-command QSetLogging:bitmask=LOG_PROCESS|LOG_EXCEPTIONS|LOG_RNB_PACKETS|LOG_STEP;")
self.dbg.SetAsync(True)
self.process = target.Launch(launch_info, error)
self.assertSuccess(error, "Process launched successfully")
# Keep fetching events from the primary to trigger the do on removal and
# then from the shadow listener, and make sure they match:
# Events in the launch sequence might be platform dependent, so don't
# expect any particular event till we get the stopped:
state = lldb.eStateInvalid
while state != lldb.eStateStopped:
state, restart = self.wait_for_next_event(None, False)
# Okay, we're now at a good stop, so try a next:
self.cur_thread = self.process.threads[0]
# Make sure we're at our expected breakpoint:
self.assertTrue(self.cur_thread.IsValid(), "Got a zeroth thread")
self.assertEqual(self.cur_thread.stop_reason, lldb.eStopReasonBreakpoint)
self.assertEqual(self.cur_thread.GetStopReasonDataCount(), 2, "Only one breakpoint/loc here")
self.assertEqual(bkpt1.GetID(), self.cur_thread.GetStopReasonDataAtIndex(0), "Hit the right breakpoint")
# Disable the first breakpoint so it doesn't get in the way...
bkpt1.SetEnabled(False)
self.cur_thread.StepOver()
# We'll run the test for "shadow listener blocked by primary listener
# for the first couple rounds, then we'll skip the 1 second pause...
self.wait_for_next_event(lldb.eStateRunning, True)
self.wait_for_next_event(lldb.eStateStopped, True)
# Next try an auto-continue breakpoint and make sure the shadow listener got
# the resumed info as well. Note that I'm not explicitly counting
# running events here. At the point when I wrote this lldb sometimes
# emits two running events in a row. Apparently the code to coalesce running
# events isn't working. But that's not what this test is testing, we're really
# testing that the primary & shadow listeners hear the same thing and in the
# right order.
main_spec = lldb.SBFileSpec("main.c")
bkpt2 = target.BreakpointCreateBySourceRegex("b.2. returns %d", main_spec)
self.assertTrue(bkpt2.GetNumLocations() > 0, "BP2 worked")
bkpt2.SetAutoContinue(True)
bkpt3 = target.BreakpointCreateBySourceRegex("a.3. returns %d", main_spec)
self.assertTrue(bkpt3.GetNumLocations() > 0, "BP3 worked")
state = lldb.eStateStopped
restarted = False
# Put in a counter to make sure we don't spin forever if there is some
# error in the logic.
counter = 0
while state != lldb.eStateExited:
counter += 1
self.assertLess(counter, 50, "Took more than 50 events to hit two breakpoints.")
if state == lldb.eStateStopped and not restarted:
self.process.Continue()
state, restarted = self.wait_for_next_event(None, False)