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340a17595eaaadc3dcb481ae9282830fb50454bd
llvm
/
lldb
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source
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Breakpoint
History
Joerg Sonnenberger
340a17595e
Convert to UNIX line endings.
...
llvm-svn: 191367
2013-09-25 10:37:32 +00:00
..
Breakpoint.cpp
…
BreakpointID.cpp
…
BreakpointIDList.cpp
…
BreakpointList.cpp
…
BreakpointLocation.cpp
Don't check for "are there any loaded sections" before trying to resolve a breakpoint site. We've already got a process,
2013-06-28 17:51:33 +00:00
BreakpointLocationCollection.cpp
…
BreakpointLocationList.cpp
Fix Rendezvous breakpoint to only be set once, resolve addr in BreakpointLocationList::FindByAddress
2013-07-16 21:22:53 +00:00
BreakpointOptions.cpp
Hardened LLDB against NULL conditions being
2013-05-10 21:58:45 +00:00
BreakpointResolver.cpp
…
BreakpointResolverAddress.cpp
…
BreakpointResolverFileLine.cpp
Change the "breakpoint fuzz" algorithm from "coalesce the line ranges for a file & line breakpoint if they are contiguous" to
2013-09-10 02:06:17 +00:00
BreakpointResolverFileRegex.cpp
Sort out a number of mismatched integer types in order to cut down the number of compiler warnings.
2013-06-19 19:04:53 +00:00
BreakpointResolverName.cpp
Huge performance improvements when one breakpoint contains many locations.
2013-06-12 00:46:38 +00:00
BreakpointSite.cpp
…
BreakpointSiteList.cpp
Huge performance improvements when one breakpoint contains many locations.
2013-06-12 00:46:38 +00:00
CMakeLists.txt
Convert to UNIX line endings.
2013-09-25 10:37:32 +00:00
Makefile
…
Stoppoint.cpp
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StoppointCallbackContext.cpp
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StoppointLocation.cpp
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Watchpoint.cpp
Huge change to clean up types.
2013-07-11 22:46:58 +00:00
WatchpointList.cpp
…
WatchpointOptions.cpp
Since we use C++11, we should switch over to using std::unique_ptr when C++11 is being used. To do this, we follow what we have done for shared pointers and we define a STD_UNIQUE_PTR macro that can be used and it will "do the right thing". Due to some API differences in std::unique_ptr and due to the fact that we need to be able to compile without C++11, we can't use move semantics so some code needed to change so that it can compile with either C++.
2013-04-18 18:10:51 +00:00