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The `ap` suffix is a remnant of lldb's former use of auto pointers, before they got deprecated. Although all their uses were replaced by unique pointers, some variables still carried the suffix. In r353795 I removed another auto_ptr remnant, namely redundant calls to ::get for unique_pointers. Jim justly noted that this is a good opportunity to clean up the variable names as well. I went over all the changes to ensure my find-and-replace didn't have any undesired side-effects. I hope I didn't miss any, but if you end up at this commit doing a git blame on a weirdly named variable, please know that the change was unintentional. llvm-svn: 353912
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
//===-- SystemRuntime.cpp ---------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Target/SystemRuntime.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Target/Process.h"
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#include "lldb/lldb-private.h"
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using namespace lldb;
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using namespace lldb_private;
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SystemRuntime *SystemRuntime::FindPlugin(Process *process) {
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SystemRuntimeCreateInstance create_callback = nullptr;
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for (uint32_t idx = 0;
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(create_callback = PluginManager::GetSystemRuntimeCreateCallbackAtIndex(
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idx)) != nullptr;
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++idx) {
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std::unique_ptr<SystemRuntime> instance_up(create_callback(process));
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if (instance_up)
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return instance_up.release();
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}
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return nullptr;
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}
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//----------------------------------------------------------------------
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// SystemRuntime constructor
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//----------------------------------------------------------------------
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SystemRuntime::SystemRuntime(Process *process)
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: m_process(process), m_types() {}
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SystemRuntime::~SystemRuntime() = default;
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void SystemRuntime::DidAttach() {}
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void SystemRuntime::DidLaunch() {}
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void SystemRuntime::Detach() {}
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void SystemRuntime::ModulesDidLoad(ModuleList &module_list) {}
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const std::vector<ConstString> &SystemRuntime::GetExtendedBacktraceTypes() {
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return m_types;
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}
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ThreadSP SystemRuntime::GetExtendedBacktraceThread(ThreadSP thread,
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ConstString type) {
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return ThreadSP();
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}
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